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Month Index: October, 2000


From:     Leroy Van Camp III <malacoda@??????.net>
Date:     Sun, 1 Oct 2000 22:54:31 -0600
Subject:  Re: 3eSJ: weapons and hull points
Andrew Tiffany meandered fecklessly...

> This is for all those people interested in 3e conversion of SJ.
>
> Spent a good chunk of the weekend trying to come up with a system for
using
> hit points and hardness for ships, etc.  It was pretty unsuccessful so
far.

This is just my opinion, but I don't see the hardness rules as being
all that useful for ship combat.  I think the rules for hardness work
great for inanimate objects and such, but it strikes me as overkill
for ships, where AR seems to cover it all well enough.



Leroy Van Camp III
malacoda@??????.net
http://www.users.uswest.net/~malacoda/TarkasBrainLabIV.html
ICQ #20039817

"My hamster had five babies last week.  This morning when I
looked in the cage she had ate two of them little babies.

What the heck.  Had a couple myself."

                                  Earl, Red Meat


Previous Message: Re: Dead Worlds & D&D 3e
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Month Index: October, 2000

SubjectFromDate (UTC)
3eSJ: weapons and hull points    Andrew Tiffany    02 Oct 2000 02:31:34
Re: 3eSJ: weapons and hull points    Leroy Van Camp III    02 Oct 2000 04:54:31
Re: 3eSJ: weapons and hull points    Sebastian Lucier    03 Oct 2000 00:13:40

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