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Month Index: September, 2000


From:     Invoker <Jaime930@??.com>
Date:     Thu, 7 Sep 2000 05:19:53 -0000
Subject:  Re: Even Even More on the Theoretical Ship System
for boarding situations, i always play int according the the ships size, the
one wanting to the boarding. if their even sized, a ram followed by
grappling hoks to hold the ship down. i use the damage critical ship damage
rules (altered for this purpose) to determine if the ship can try to
runaway, usually not. for a few minutes, in that time theres the whole try
to cut the ropes try to keep pulling the ship in exchanges. it ussually
works out for me. for smaller ships. which have no business tring to board a
large ship anyway (crew differences) i just have the ship do one of those
crash/ram manevers, and get as many who survive the attempt aborad before
the other ship leaves which it might not from the damage, depending on the
size differences.

---Original Message---
> An excellent point.  Boarding is half the fun of ship combat.  I will
> definitely keep this in mind.  I do think some decent rules are in order
> to cover the use of grapple lines or poles.  I can't see a ship just
> running up side another and letting men jump over.  Even if spelljamming
> ships aren't as maneuverable as most sci-fi ships, it would be
> incredibly hard for one ship to come along side another and keep
> pace and position long enough for men to cross over.


Previous Message: Re: Crusade (Was Re:)
Next Message: witchblade
Month Index: September, 2000

SubjectFromDate (UTC)
Re: Even Even More on the Theoretical Ship System    Abbadon the Dark Angel of Morning    31 Aug 2000 18:46:12
Re: Even Even More on the Theoretical Ship System    Leroy Van Camp III    07 Sep 2000 00:56:12
Re: Even Even More on the Theoretical Ship System    Invoker    07 Sep 2000 05:19:53

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