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Month Index: June, 2000
From: Buddy Murphy <buddy@????????????????.com> Date: Fri, 2 Jun 2000 15:22:51 -0700 Subject: Re: Battle of Old
please read this http://history.navy.mil/docs/war1812/const5.htm get a feel for "old" naval battles. (What was Capt. Hull's first command upon entering battle ?) -----Original Message----- From: Discussion list for the Spelljammer campaign setting [mailto:SPELLJAMMER-L@??????.???????.com]On Behalf Of David A Hart Sent: Friday, June 02, 2000 2:08 PM To: SPELLJAMMER-L@??????.???????.com Subject: [SPELLJAMMER] Re SPEED OF THOUGHT From: Buddy Murphy <buddy@????????????????.com> Subject: Re: SPEED OF THOUGHT in a space battle the best action would probably be to go into battle with full sails to take advantage of the ships maneuverability. the more men you lose on sails the less effective your ship can defend itself. I didn't follow this. And, no captain worth his salt would go into battle with full sail *********** Actualy any captain worth his salt would go into battle with full sail, then try and maintain it. I try and explain why, and I will be using real life sailing experience. The more sail a vessel has flying (or in lubbers terms :> having as much sail as possible up, ie full sail) the greater the speed the vessel will be able to achieve and its manouverability will increase as well. In the case of spelljamming having full sails does not affect the vessels speed because it is propeled by the helm, or whatever system is in use. But, the amount of sail up affects the vessel's manouverability. This is true if the vessel is a spelljammer or a windjammer :> Even in Nelson's battles all the sail was kept up, and a primary target in ship to ship combat was the enemies sails and mast. This will hope true in spelljamming combat as well, because if you damage your enemies ability to manouver you have a greater chance of winning the battle. Even though you and your enemy are planning on destroying each others sails, you still go in with full sails. This is because you want to meet the enemy under the conditions best for you. This requires that you have greater manouverbility afforded by having your sails up. As for your players removing the lower sails to gain effective field of fires, you don't need to do this with galleons or any square rigged ships (ships that have square sails perpinducular to the keel) as they won't interfer with firing arcs of up to 45 degrees from the horizontal. As well this is really the maxium angle of fire a ship weapon should be able to achieve without significant support structures. As to spell effects wiping out the sails, well by that time you are in the same hex as each other and should be preparing to launch boarding parties. Hoped I help explain why full sails are going to be flown by any Captain worth the salt in beard and the rum in his hold. If not I need to work on my communications skills 8 ) Cheers, David ******************************************************************** The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@??????.???????.com with UNSUB SPELLJAMMER-L in the body of the message.
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Month Index: June, 2000