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Month Index: June, 2000
From: Drew Lee <WildDruid@???.com> Date: Thu, 1 Jun 2000 16:56:08 EDT Subject: Re: [Re: Speed of Age in the Astral]
In a message dated 6/1/00 2:35:31 PM Central Daylight Time, didymus@??????.?????.net writes: > I like PS; my wife loves it. We alternate running SJ and PS on alternate > weeks, in fact. I think the reason it wasn't profitable, though, wasn't a > matter of popularity, but a matter of production value. The overhead on > gaming supplements is very narrow, and books with high production values > (color art, glossy paper, lots of pull-outs) tend to cut the profit even > smaller. Witness the original Feng Shui core book from Daedalus: Every > page was high-gloss and a great number of them were in color. From what I > understand, the production costs were so high, the company very nearly > /lost/ money on every book they sold. > > It's a paradox. A better-looking game will sell you more copies, but a > cheaper-produced book will make you more money. > WotC should follow the suit white wolf took with Changeling: the Dreaming. The profits were low on full color books, so they went to black and white, and as of late I havent even been able to get ahold of various changeling books its so bloody popular. SSK (As for SJ and Planescape Im doing both at the same time, though I think Ive mentioned that a couple thousand times on the list already ^_^*)
Previous Message: Re: Sphere collaboration
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Month Index: June, 2000
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: [Re: Speed of Age in the Astral] | ThatOtherGuy | |||
| Re: [Re: Speed of Age in the Astral] | Adam Miller | |||
| Re: [Re: Speed of Age in the Astral] | Doubting Eric | |||
| Re: [Re: Speed of Age in the Astral] | Adam Miller | |||
| Re: [Re: Speed of Age in the Astral] | Richard Gant | |||
| Re: [Re: Speed of Age in the Astral] | Doubting Eric | |||
| Re: [Re: Speed of Age in the Astral] | Drew Lee | |||
| Re: [Re: Speed of Age in the Astral] | Paul Westermeyer |