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Month Index: May, 2000
From: Buddy Murphy <buddy@????????????????.com> Date: Sat, 6 May 2000 09:08:12 -0700 Subject: Re: Ship atmospheres and canon material
Yes I read that before (if feels like a nudge when dropping out of spelljammer speed). But what about the propulsion ? How do sails effect the MC rating ? If they are important why do some ships little or none ? -----Original Message----- From: Discussion list for the Spelljammer campaign setting [mailto:SPELLJAMMER-L@??????.???????.com]On Behalf Of Invoker Sent: Friday, May 05, 2000 8:35 PM To: SPELLJAMMER-L@??????.???????.com Subject: Re: [SPELLJAMMER] Ship atmospheres and canon material The inertial damperner effect is actually covered by the rules. so is the issue of acceleration and suden drops from spelljamming speed. and it states that no effect is felt from either of these action IIRC. ----- Keep Your Cloaks Up! ----- Original Message ----- From: Buddy Murphy <buddy@????????????????.com> > I have always had questions about the basic spelljammer concepts. For > instance, how is a ship "thrusted" forward. Galleons are supposed use their > sails, but then how does a viper get forward movement. If the sails are > pushing it forward, shouldn't there be sails on the bottom (otherwise it > would pitch over and just spin). The air envelope would have to be held in > place until a very low speed, or the crew and anything else not tied down > would be blown off the deck. What if the gravity plane didn't extend beyond > the ship itself. Thus if a object was "dropped" off the deck, it would > immediately be affected by the external gravity(water would drip from the > bottom of the ship). If there is no gravity, they could float just off deck > (until the ship changed course, then the object would fly off on the > original course and speed). The things on the ship must be under the > influence of a (borrowed from Star Trek) Inertial Dampener, or else the > first time you jump to spelljammer speed the crew would be about an inch > thick on the back wall. > > Sorry if I'm getting SciFi-ish but they take into consideration a lot of > real world issues. But to DM this campaign setting properly you have to > know how and why things work. > > Anyone got the answers ? ******************************************************************** The D&D; Homepage: http://www.wizards.com/dnd/Welcome.asp Find Local Players: http://nafsasp.wizards.com/Registries/TSR/Welcome.asp To unsubscribe, send email to LISTSERV@??????.???????.com with UNSUB SPELLJAMMER-L in the body of the message.
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Month Index: May, 2000
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Ship atmospheres and canon material | Jaime Lopez | |||
| Re: Ship atmospheres and canon material | Tilaurin | |||
| Re: Ship atmospheres and canon material | Thatotherguy | |||
| Re: Ship atmospheres and canon material | Static | |||
| Re: Ship atmospheres and canon material | Kelly Pedersen | |||
| Re: Ship atmospheres and canon material | Sebastian Lucier | |||
| Re: Ship atmospheres and canon material | Invoker | |||
| Re: Ship atmospheres and canon material | Invoker | |||
| Re: Ship atmospheres and canon material | Buddy Murphy | |||
| Re: Ship atmospheres and canon material | Invoker | |||
| Re: Ship atmospheres and canon material | Thatotherguy | |||
| Re: Ship atmospheres and canon material | Thatotherguy | |||
| Re: Ship atmospheres and canon material | jeffmandy | |||
| Re: Ship atmospheres and canon material | Buddy Murphy | |||
| Re: Ship atmospheres and canon material | George Lavalle | |||
| Re: Ship atmospheres and canon material | George Lavalle | |||
| Re: Ship atmospheres and canon material | George Lavalle | |||
| Re: Ship atmospheres and canon material | Tilaurin |