Search SJML Archives! (Powered by Google)

Previous Message: Re: Spelljammer Core rules stuff
Next Message: Re: Ship atmospheres and canon material
Month Index: May, 2000


From:     Adam Miller <nghtdrud@??????.net>
Date:     Fri, 5 May 2000 08:50:34 -0500
Subject:  Re: The Giff Navy
Rian A. McMurtry wrote:
>
> In a message dated 5/5/0 1:32:47 PM, spellj@??????????.com writes:
>
> << > though is seen through the presence of fleets of Great Bombards, and
>
> Fleets?  Only 12 exist IIRC.  How can there be fleets?
>  >>
>
> The Giff can always build more.  IMC, I never really paid much attention to
> limited numbers of ships unless there was a good reason for it--like the
> Spelljammer.  Vessels like the Great Bombard really don't have that sort of
> limitation; most people won't bother building large numbers of them since
> they're so expensive to use and so awkward to reload, but the Giff might.

        Sure, but something like the Great Bombard would be very expensive to
build and maintain; 12 is a good number.  Losses are replaced very
slowly and found hulks could be repaired.  Most other races wouldn't
bother with one :)
--
Night Druid


Previous Message: Re: Spelljammer Core rules stuff
Next Message: Re: Ship atmospheres and canon material
Month Index: May, 2000

SubjectFromDate (UTC)
The Giff Navy    David Hart    05 May 2000 03:55:57
Re: The Giff Navy    Thatotherguy    05 May 2000 13:32:02
Re: The Giff Navy    Rian A. McMurtry    05 May 2000 13:44:56
Re: The Giff Navy    Adam Miller    05 May 2000 13:50:34
Re: The Giff Navy    David Hart    06 May 2000 07:35:03
Re: The Giff Navy    Thatotherguy    06 May 2000 21:52:36

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]