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Month Index: May, 2000


From:     Tilaurin <tilaurin@???????.???.au>
Date:     Fri, 5 May 2000 19:13:54 +0930
Subject:  Re: Aquaspace!! what an oriiginal name hey!
Ok, heres part of my aquaspace doc.  see what yas think :)

Aquaspace

 Far distant form the spacelanes well known, lies a sphere known as
Aquaspace.  This sphere is one of the many strange spheres in the cosmos,
similar in a way to the "dysonsphere" known as herdspace.  This sphere is
not filled with space - but water.

 At several points around the sphere, there are small gates to the elemental
plane of water.  These slowly refresh the water within the sphere, some of
them with fresh water, but the majority with salt.  There are areas in
between of intermediate salinity, but the salt water and fresh water are
slowly drawn toward the centre of the sphere (to a gigantic whirlpool in the
centre of the sphere), and so generally each area is pure, for its kind.

 The water in the sphere rushes in currents in some areas, yet is still as
soil in others.  Spelljamming is possible through it, and ships retain their
own air envelopes as per normal rules.


Heavenly Bodies
 There are several main bodies within Aquaspace, including a large reef near
the centre of the sphere, and two small sun-like objects that orbit the
central whirlpool, and give of the light within the sphere.

Name:  Whirlpool (primary)
Type:  Special
Size:  F
Shape:  Spherical

 The whirlpool at the centre of the sphere appears from afar to be something
akin to that at the centre of the blood sea of istar, upon the planet of
Krynn.  Upon closer inspection (which is quite dangerous), however, it seems
to act much more like a black hole.  Its gravitational pull draws from as
far as halfway through the sphere, and gets much stronger as a body becomes
closer.

 From as far away as 40 million miles, the gravity is quite strong and
constantly pulls matter in.  Anyone spelljamming within this area must make
a saving throw vs death magic (whomever is piloting the ship) every hour, or
fall 5 million miles toward the whirlpool.  Within 30 million miles a ships
air envelope becomes compressed (due to pressure), ance becomes 75% total
size of normal.  Within 20 million miles it becomes half as big (ie the
boundary of the air envelope only barely covers the keel length of the
ship), and under that it begins to close in.  Upon reaching 10 million
miles, the air envelope is compressed to only half that of the ships length,
and those parts of the ship not within the envelope have broken off.  It is
likely that most ships break up at this point, but none have dared go close
enough.

 Any body, up to the size of just bigger than a dwarven citadel, is affected
by this gravity.  There aer rumours of someone seeing the spelljammer
herself within these waters, but this rumour came from a babbling madman who
managed to escape from a neogi ship aboard a leech ship using a lifejammer.
He died several days later, due to the amount of damage his brain took from
the increased pressure.

 From as far away as half the sphere objects of the size noted above slowly
drift towards the whirlpool.  It merely remains of no consequence to ships
until they are within 40 million miles (note this is just larger than the
orbit of mercury to the sol system).

The whirlpool actually comes from a gigantic sphere of annihilation that was
placed by an evil god into this sphere.  The ancient inhabitants opened up
the water portals in the sphere itself to compensate for this, but
unfortunately miscalculated and had their homeworld crushed into the sphere
after the initial rush of water pushed it to fast.


Name:  The Eternals
Type:  Star (special type)
Size:  D
Shape:  Spherical

 The Eternals, as they are called, are actually the two remnants of the
original primary in the system, before the evil god planted the sphere of
annihilation.  When the sphere aws loosed, it slammed into the primary,
smashing it into many pieces.  One of the eldar gods managed to acuse two
pieces of exactly the same size to be formed, and as they both approached
the sphere to be destroyed with the rest of the star pieces, their
gravitational forces caused them to go into an orbit around the whirlpool.
This orbit draws most of the gravitational pull from the sphere, while the
two stars push each other outward.  Had neither of them been there, all
within the sphere would have been slowly destroyed as it was pulled into
annihilation.

 The Eternals are much brighter than normal stars, which balances out from
the light refraction within the murky depths.  From the halfway mark of the
sphere, they seem nothing more than two dim auras, far off in the water, and
from only a quarter that distance again, they are unseen, simply casting
their radiance through the water to reflect of the walls of the crystal
sphere itself.

 The Eternals make an orbit around the whirlpool once every four hours each.
They move in perfect unison with each other, as though they are on opposite
ends of a beam centered through the whirlpool (this is, actually, true,
excepting the stick is a gravitational force).

 Prophets have spoken of a great calamitythat will befall the sphere when a
large body impacts with one of The Eternals.  This impact will destroy the
delicate, god-made balance of gravity (which cannot be restored now the gods
are deceased: see further down), and start the destruction of the sphere
anew.  Another prophecy, however, tells of an artifact that will save the
spher, though whether this would be done by destruction of the whirlpool, or
the increasing of the flows from the water-portals, it is unkown.


Name:  The Great Reef
Type:  Liveworld
Size:  Special
Shape:  Ringworld*

 This body is not actually orbiting the whirlpool, as the other heavenly
bodies within the sphere do, but is a large, ringworld type reef of living
coral, that surrounds it.  It is as thick as a type E planet at its
thinnest, and as much as a type H at its worst.  This body slowly spins
around the whirlpool, rotating clockwise while it spins end-over-end.

 The Great Reef is named so because of its immense size.  It would take
months to travel the full length of it, without seeing much more than a
glance of what lies below.  There are many treasures and races living upon
the reef:  sahaughin in mighty coral fortresses shaped from the reef itself,
strange, underwater dwarves who mine the centre of the reef for the
prescious pearls within the gigantic clams living within its cavernous
interior, and beautiful, peaceful elves, who tend to the myriad of flora and
fauna that live upon its surface.

 It is a very beautiful sight, and is the prime tourist attraction.  Typical
ships are made mostly of glass (or a similar substance) so even from within
the decks visitors can gaze upon the beauty of the reef (of course, there is
some privacy given).  The Great Reef has no oxygen upon its surface,
however, but does contain several sparse, bubble-like, caves, filled with
beautiful amphibious creatures, and sometimes hidden pirate caches!  Rings
of water-breathing are sometimes rented for so-called treasure hunts, but
most people find the treasure of The Great Reef is simply seeing it.

 Secondary races making their homes here are aquatic dragons, and other
amphibians.  All are saltwater, however, as the reef is one of the few large
areas within the sphere where salt-water predominates.


Name:  Samhdi
Type:  Air body*
Size:  E
Shape:  Spherical

 The next body out from the great Reef is an air world.  It is thought it
was a gas giant in the days when the sphere was not filled with water, many
many millions of years ago.  Even the ancient race whose dark gods tried to
destroy the spheres contents with their sphere of annihilation are out-dated
by this place.

 It is theorised that the reaction of the salt-water to the gaseous areas of
this world caused it to be reformed on an atmospheric scale, causing it to
form oxygen and a breathable atmosphere.  No one knows for certain why it is
that the water does not penetrate this atmosphere, even though there is a
small earth-type body within it.

 This earth-type body is technically size A, although it is much more
spread-out.  It forms a series of plataus, and large, bridge like shapes, th
at connect them all to a main body towards the centre of the air body.
Here, the plataues become closer and closer, and some small gaps begin to
fill with a crystalline, sand-like substance, until it is basically an earth
body half-covered in sand, with af ew valleys and crevaces.

 From afar all this sounds amazing, and looks slightly ridiculous to some,
but it has been found to be a very stable construct, not one of the plataues
has ever been so mucha s chipped by anything, as they seem to be made of
some substance stronger than steel, but looking like ordinary dit-covered
rock.  The only damage ever done to the structure is a shattered bridge
(which is 10 miles wide, with a gap of 15 milse), where legend states the
spelljamemr crashed in its last visit, over a millennia ago.

 The plataue's and bridges in this air body maintain a gravity based upon
their surface - ie, even the thinnest side of a bridge (sometimes only 100
yards thick) has its own gravity, which works much like a spelljammer ship,
but always pulls straight down in relativity to the facing.

 Residents in this sphere mainly do trade, from the expensive pearls the
dwarfs on the Great Reef mine, to organic air-regenerators and even
coral-sculpted artwork.  There is also a sect of strange druids, whom live
upon huts on one area of the sandy/crystalline substance.  These druids are
very reclusive, and none will speak to another person let alone acknowledge
them, and speak in a strange language unable to be deciphered by any
magical, let alone normal, means.  It is rumoured that they were stranded
here, long ago, either from another planet that was destroyed, or from the
wrecked remains of the spelljammer itself (all residents here believe it was
destroyed when hitting the bridge).

 There are two major ports, one known as Samhdi-major, and the other known
as Hellan.  Hellan tends to be more of a rogue/pirate based port, while
Samhdi-major is a free city, of artists, priests, philosophers, and the
occasional sage trying to interperet the plataue's meaning, and
physiological nature.


Til.

"If you can read this, i don't need glasses."
http://houseatreus.virtualave.net/index.html
tilaurin@???????.???.au


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