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Month Index: December, 1999
From: "Downer, Chris" <Chris.Downer@?????????.com> Date: Tue, 7 Dec 1999 12:20:25 -0600 Subject: Re: tech etc
> if you start to bring tech in
> it brings with it a certain sense of logic and physics... spelljammer, as
> im sure we all agree, throws these two concepts out da window pretty much
> :).
>
I never liked the "Spelljammer physics" so I have RL physics and
Magic is the reason that Spelljammer ships run the way they do. I have Space
being the same as in RL so no Asteroids with an atmosphere unless there is
some magical or technological reason. And the effects that happen aboard
ship, atmosphere, gravity, inertial dampers, ext. Are effects of the Helm or
other magical (or Technological ) devices or spells. Yes in my campaign you
either have to be in a spacesuit or have some sort of device (magical or
tech) to space walk.
Previous Message: Re: IEN
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Month Index: December, 1999
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| tech etc | Tilaurin | |||
| Re: tech etc | Downer, Chris | |||
| Re: tech etc | Optimus |