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Month Index: December, 1999
From: Tilaurin <tilaurin@????????.???.au> Date: Thu, 2 Dec 1999 10:55:08 +1030 Subject: Re: The Cartel
Sorry if they did seema little godlike everyone, btu lately ive been playing high level campaigns and i guess i might have got a tad carried away. ill change a little here and there and resubmit when i get a chance. The other erason they are powerful is so i have the pc's on their toes, wondering when these violent races that the Gerese moved away from are going to start rocking up. Provides me with a ncie high-powered enemy once my campaign gets higher (ie after doing all the SJ adventures published, pcs are likely to be about 15th level themselves i would think, and thats what im planning to do) Tilaurin tilaurin@???????.com "Because by fate even the gods are cast down/Weep ye all with me" ----- Original Message ----- From: Scott McCarroll <unix_guy@???????????.com> To: <SPELLJAMMER-L@??????.???????.com> Sent: Thursday, December 02, 1999 3:08 AM Subject: Re: [SPELLJAMMER] The Cartel > ---- rupert smith <radsmith.geo@?????.com> wrote: > > > take a high level fighter mage, prepare a few delayed blast fireballs > > to > > > deal with the minions, cast antimagic shell, and chew the fat gimp > > up > > > with your trusty sword. it's amazing how quickly a high level fighter > > > can do 90 damage.. > > > > Yeah, this is true. For me its a more philosophical thing. I have seen > a real trend in D&D gaming (spelljammer included) towards more and more > power. Me personally, I prefer more socially/role-play oriented tactics > to keep players in line than in creating NPC traders that take a determined > high-level character to "off." > > For example, if the Garese were "ordinary" humanoids (in the sci-fi sense, > not goblinoids) with access to better "technology" there defenses could > be just as formidable, but without having to be "godlike." Let me try > to explain. > > 1) Instead of a Crystal Sphere that is 100% impregnable to an invading > fleet, have it be hard to find. Then if the Garese have effectively > an sphere-spanning empire with lots of resources, an invasion would be > very costly for the invaders, which could explain why they are left alone. > However, it still could happen. > > 2) Instead of making *every* Garese a giant super-mage, come up with > stats for "ordinary" Garese. I personally dislike the sheer volume of > 10th+ level characters that are floating around. Admittedly magic is > more common in Spelljammer, but I still think the *vast* majority of > character-types (or equivilents) should be less than even 5th level, > with 6th-10th being rare, and 11th+ being very rare. > > 3) As for the defenses of the "average" Garese trader, the DM should > just imagine what a similarly equipped PC would do to defend their possesions > from thieves and assasins. Don't forget the possibility of good old-fashioned > hired mercenaries as guards. Its also likely that they would work on > a by-order basis and only keep a small stock of commonly purchased items > on hand. PC's pay in advance, and receive delivery of their order at > some later date and place. > > 4) Now, if the players are actually *stupid* enough to kill one of these > guys, what happens then? Well, the local authorities might come under > some pressure from the Cartel to find/capture/kill the perpetrators. > The Cartel itself could use magic to determine the identities of the > killers (such a divination shouldn't be too hard for them to manage) > and then post a reward for their capture everywhere the Cartel has influence. > Net result: players get nifty stash of magic items, and become hunted > in every single known sphere. Live and learn. > > None of this requires the Garese to have any powers/abilities beyond > that of your average 5th-10th level character. In all likelihood, the > average Garese could be even lower level than that, and simply be brokers > for their higher-level brethren back home. Equipped with some simple > defensive magics (to prevent charming and what-not) they should be able > to handle/escape from nearly any trouble. > > Scott M. > > > ___________________________________________________________________ > To get your own FREE ZDNet onebox - FREE voicemail, email, and fax, > all in one place - sign up today at http://www.zdnetonebox.com
Previous Message: What ships go with what products?
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Month Index: December, 1999
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| The Cartel | Scott McCarroll | |||
| Re: The Cartel | rupert smith | |||
| Re: The Cartel | Scott McCarroll | |||
| Re: The Cartel | Tilaurin | |||
| Re: The Cartel | Tilaurin |