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Previous Message: Re: Smilodon
Next Message: RE:low level SJ (was Final Check List)
Month Index: September, 1999


From:     Thatotherguy <spellj@??????????.com>
Date:     Wed, 8 Sep 1999 15:47:50 -0700 (PDT)
Subject:  Re: Final checklist
> 1. Any DMs out there have advice for handling low level chacters in
SJ. I've
> never liked the idea of starting a character at level 4 or 5 or
whatever,
> but it seems that you really can't do much in SJ until you get a
couple of
> levels under you.

Actually with the same THAC0 for all large weapons of the same type no
matter the user and ships being the main determiner of "hit points" I
think SJ does a lot to even the playing field between high and low
level characters.  Except for SR high level characters have little
advantage over low level ones in straight combat (asuming spells and
boarding actions don't come into play).  Simply by investing in weapon
loader, sail manipulation, spacemanship, spelljamming, and balance
proficiencies your characters can gain a huge advantage.  Thrown in
the large weapon weapon proficiency and they're even better off (+1 to
hit with those large weapons).  As low level characters they should do
just fine and when their levels start to rise throw some better
equipped (and proficiencied) enemies at them.


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Previous Message: Re: Smilodon
Next Message: RE:low level SJ (was Final Check List)
Month Index: September, 1999

SubjectFromDate (UTC)
Final checklist    Patrick Stutzman    08 Sep 1999 14:50:31
Re: Final checklist    Static    08 Sep 1999 17:28:47
Re: Final checklist    Patrick Stutzman    08 Sep 1999 18:04:52
Re: Final checklist    Static    08 Sep 1999 18:35:22
Re: Final checklist    Trey Ashley    08 Sep 1999 22:52:33
Re: Final checklist    Thatotherguy    08 Sep 1999 22:47:50

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