Previous Message: Re: helm creation
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Month Index: July, 1999
From: Patrick Stutzman <starspeed@???????.com> Date: Tue, 06 Jul 1999 13:34:33 CDT Subject: Re: helm creation
>My gut instinct would be to say no. Not so much because a helm isn't >powerful >enough to theoretically power an artifurnace (heck it might be, it might >not >be), but because the artifact in an artifurnace has to be active for the >artifurnace to draw power from it right? This would mean that there would >be >two active helms on one ship (the minor helm, and the arifurnace), Not to mention the fact that a helmsman may have to sit on the helm in order for it to be active (may vary by campaign). It may not be too healthy for someone to sit on that minor helm while it is sitting inside an artifurnace. >I would rule that permanency would work with these spells, but the helm >itself >would have to be specially prepared with enchant an item, and would have to >have the right materials (just like creating any other magical item). I >make >these 'lesser' permanent helms less able to withstand damage IMC (in fact I >say >that the energies involve actually mean that you use the basic saving >throws of >the material it's made out of...with a -2 penalty) . . . IMC, I use the same base saving throws for the material but may be enhanced in the same way as magical weapons up to a maximum of +5. Patrick Stutzman (ICQ#:30560387) starspeed@???????.com http://www.geocities.com/Area51/Shadowlands/2891 Netword: Hyrkulspace The year is 1999. The name of the place is The Internet. _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com
Previous Message: Re: helm creation
Next Message: Re: Spelljamming Asteroid Empires
Month Index: July, 1999
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: helm creation | Thatotherguy | |||
| Re: helm creation | Ben Wafer | |||
| Re: helm creation | Patrick Stutzman |