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Month Index: July, 1999
From: Michael Sandy <mehawk@????????.com> Date: Sun, 4 Jul 1999 23:27:35 -0800 Subject: Re: The Necromancer Fleet
More ideas for Necromancer Fleets, Black Fleets, and just plain Big Menaces. Black Fleet factions. Anti-life factions. These include undead who have a great hatred for some specific nation, race, creed, or individuals. The Death Knight Soth may want everything on Krynn to suffer, or just all beautiful elven maids, or something in between. He wouldn't be very enthusiastic about attacking say, the City of Greyhawk, Shadowdale, or Bral. (This assumes that most forms of undead can pass through the spherewall into the Flow without adverse affect, your campaign may vary. But unless at least some undead can make use of the Flow they can't become a Big Menace.) When an anti-life faction plans its first major targets, there is likely to be a great deal of contention over precisely what targets will be hit first. Empire Builders. At the other end of the scale are living empires which make use of undead as just another tool of military and economic power. Undead would make great sewer workers, or miners. Imagine a legion where the legion's 'doctors' sometimes return the new undead to their units. If the units are heavily armored, to the point that their base movement matches that of Zombies, they could be integrated well. People might joke that the only way to tell the difference between the living and the dead legionnaires is that the dead ones smell better, (because of the Embalm spell). The sooner after death a zombie is animated, the more of its skills will be retained, and if it is set to the same tasks in death that it performed in life it should be pretty good at it. It may sound like a good idea to the mortals in this empire at first, after all, it will be the dead who will bear the brunt of all the fighting. However, as time goes by, the immortal undead will gain more and more power, and a larger proportion of the population will be undead, tilting the political power balance further. Where once the undead served the living empire and emperor, soon the living will serve an undead empire with an undead emperor. Somewhere in between will be those undead factions which are ruled by their appetites. Vampire lords hunger for blood, and Greater Mummies seek abundant servants to serve them as they were served in life. These factions seek to control mortals in order to satisfy their appetities, and they are often very leery of creating competition of any kind. Those undead factions which don't depend on the living to sustain themselves can go into hiding for long periods of time. They may slowly accumulate ships, expanding their power slowly while concealing their existence. A faction led by a powerful spellcaster will often have powerful intelligence gathering tools that are used to identify easy targets. Those targets are attacked by overwhelming forces, with the best helms and fastest ships in order to ensure that word of the Black Fleet's activities isn't reported to anyone. So, a couple of ships a year would disappear entirely, no explanation, no wreckage, no sighting of any crew or items from the ships. After a couple hundred years, the faction would burst out of its hiding places and start attacking larger targets. For a long period of time, the Black Fleet's expansion would be limited by the number or ships and other targets that they can take out secretly without arousing particular alarm. Only later will it be limited by what sized foe they can overwhelm. Undead forces can take huge losses _provided_ that they hold the field afterwards. If they can't hold the field, all the bodies that they want to recruit will be safely buried in consecrated ground, with spells laid over them to prevent their rising again. If the Black Fleet is sufficiently unified in command, they can do some nasty strategic things. They could do low level raids in some spheres, but conspicuously avoid others. At the same time, they would build up huge armies of corporeal undead in those spheres on lifeless rocks. Then they radically increase their activities in some nearby sphere. By the time refugees from their attacks reach the surrounding spheres, and relief fleets have been launched, the Black Fleet is already preparing to head for a sphere hopefully denuded of powerful paladins and cleric. They then descend upon that sphere in tremendous force, preferably by a Flow River which will take them out of the path of the relief fleets heading to the sphere(s) that the Black Fleet first attacked in force. The goal would be to attack while the relief fleets are in transit in the Flow, and therefore impossible to contact magicly. Any "Big Menace" can use a variant on that tactic, attack one sphere with a highly mobile force, operate in a highly aggressive fashion until relief fleets are in the Flow on their way, then leave the system and make for a system where they have prepositioned troops. Black Fleets have an advantage in that they can preposition troops on lifeless worldlets with polluted atmospheres. Also, they have far fewer logistics worries about feeding their prepositioned troops and therefore aren't bound by a logistics determined timetable. If the sphere has a limited number of permanent portals, the Black Fleet posts powerful guards on them to enable them time to digest the sphere. With all the sphere's dead to draw upon, they can put very potent guard forces on the portal. The Black Fleet would then be able to sally forth from a secure base to ravage other worlds. Given the 'lifespan' or awareness-span of most undead lords, it is quite likely that they will know of some sphere which would suit their needs, lots of life, few portals to defend, not terribly powerful locals. It is important to remember that if the Black Fleet kills all the people in the sphere they will never get any more undead either. Undead don't reproduce. If they keep people as cattle or slaves, then they will have a continuous supply of dead bodies to animate. Relevant Magic Items: The Horn of Final Peace: When blown, all the dead within sound of the horn are prevented from rising again, by any means short of divine intervention or full wishes. Aidan's Promise (magic sword): Every soul which dies on a battlefield on which Aidan's Promise is wielded gets the choice to go to the Outer Plane associated with the wielder, and their body to be protected/ owned by the ruler of that Outer Plane. It is possible to reject that choice and attempt to go to the afterlife destination they would ordinarily go to, but there is some hazard to their soul that way, and it will be considerably easier for their lifeforce to become unstuck, undead, or just plain warped. So, if a necromancer who sold his soul for great powers to an malign entity dies on the battlefield where a Paladin of Odin is wielding Aidan's Promise, that necromancer's spirit would get the option to have his soul and body protected by Odin. Likewise, if the Death Knight Soth wielded Aidan's Promise, the souls who perish on a battlefield would have a choice between going to the Abyss or being far easier to raise as ghosts, wraiths or other forms of undead. Vicious, no? Fountain of Light: Instead of a gate to the Fire Elemental plane, this star is a permanent gate to the Positive Material plane. Anything undead that comes within 1000' of it burns up. Any magic item which draws upon the Negative Material Plane will be destroyed. Any Necromancer with a Dark Gift will also be adversely affected by it. The Fountain is at the heart of a small water world, or transparent crystal world. This worldlet is an excellent place to store magic items, artifacts, and books that the powers that be want to keep out of the hands of the Black Fleet. This place could be the object of a spiritual quest in order to fight the Black Fleet. The Fountain could have been hidden by great forces who erased written record of its location. It could be guarded by a powerful dragon or a humble hermit. The waters surrounding the Fountain may act as holy water, provided the PCs do certain tasks, like rebuilding the shrines, getting pilgrims to visit. That would be a great weapon to have versus the undead legions, provided that the PCs follow the strictures which permit them access to the Fountain. Michael Sandy
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Month Index: July, 1999
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| The Necromancer Fleet | Leroy Van Camp III | |||
| Re: The Necromancer Fleet | rupert smith | |||
| Re: The Necromancer Fleet | Adam Miller | |||
| Re: The Necromancer Fleet | Nicole A. | |||
| Re: The Necromancer Fleet | Paul Arnold Stetzel | |||
| Re: The Necromancer Fleet | Adam Miller | |||
| Re: The Necromancer Fleet | Nicole A. | |||
| Re: The Necromancer Fleet | Thatotherguy | |||
| Re: The Necromancer Fleet | Michael Sandy |