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Month Index: July, 1999
From: rupert smith <radsmith@?????????.com> Date: Mon, 05 Jul 1999 00:25:09 +0100 Subject: Re: here's an idea
one problem that's often raised is that if you capture a ship, you're better off throwing away the hull and cargo and just keeping the helm. this therefore is something i came up with in an idle moment. when people think of arcane helms, they generally think of a large chair. this is only half the truth. after purchase the chair is placed in it's desired location within the ship. then, when first a spellcaster sits on the helm and attempts to spelljam, thousands of miscroscopic tendrils spread out from the helm, permeating the entire ship. it is this network of fibres that provides the helmsman with his "oneness" with the ship, and that create and manipulate the spelljamming field. these tendrils regenerate from damage, and grow to permeate additions and modifications to the ship. however, if the helm itself is removed from the vessel, the connections to the tendrils are severed and the helm is rendered permanently useless. the arcane are the only ones that can remove a helm from a ship without destroying it, but they charge a pretty penny for doing so; typically half the value of the helm itself. this means that the arcane sell more helms, of course, but it also means that there is a thriving market for used ships with helms as this is more economical than trying to transfer one's helm from one ship to another. that's it. you can ignore the bit about severing the connections if you want, but i think the tendrils are a fun idea. -- rad. one psychiatrist says to another; 'i made a freudian slip when i was having lunch with my mother yesterday. i meant to ask for the salt, but it came out as "you bitch you ruined my life"'
Previous Message: Re: um?
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Month Index: July, 1999