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Month Index: July, 1999


From:     Paul Arnold Stetzel <pas@????????.net>
Date:     Sun, 4 Jul 1999 13:07:39 -0500
Subject:  Re: New Spells
Thank you all!

>I am not sure why.  I believe it has something to do with a bad e-mail
>address on the list.  Maybe somebody shut down their e-mail account and
>forgot to unsubscribe to the list.

Sounds good to me.  While I had plenty of postings from the list, and mine
came back, the Ftrak messages put doubts in my mind that all was well.

Meanwhile, here are some of the spells that I used to foil the
investigations of my Pzalian Royal Investigator PCs:

Physical Exchange

(Apportation) if you do not use the school of Apportation then it is Alteration
Level:  7th
Range:  Sight
Duration:  Instantaneous
Area of Effect:  Caster and one other creature
Components:  V
Casting Time:  1
Saving Throw:  Neg.

This spell switches the locations of the caster and another creature, along
with items worn, held or otherwise in the immediate possession of each one.
By consious act of will, the caster is able to leave any or all of his own
items behind with the exeption of cursed items which always return to their
owner.  Items such as gags, manacles and nooses may be purposely left
behind for immediate use by the other person or being.  The only restraint
is that a creature must be able to fit in the area that the mage is in at
the time of casting.  This means that a shrunken mage in a mouse hole would
be unable to trade places with a normal sized human, nor could a normal
sized mage trade places with a songbird in a small cage.  The caster
assumes the physical position of the other creature and vice verse.  This
means that when a mage lying on her back in the middle of the road makes an
exchange with a man crouching behind a tree, the mage does not end up lying
on her back behind the tree, she will be crouching behind the tree in the
same manner as the man and the man does not find himself crouching in the
middle of the road, but lying on his back instead.  Other physical aspects
of the two creatures are also exchanged, such as velocity and direction of
travel.  This spell cannot be cast through any type of scrying device.  The
great mage Agthenarihaa is fond of using this spell to put key people on a
nearby ship into custody aboard her own ship and then teleporting back to
her ship immediately.

Keep

(Alteration, Enchantment/Charm)
Level:  5th
Range:  0
Duration:  Instantaneous
Area of Effect:  Special
Components:  V, S, M
Casting Time:  7
Saving Throw:  none

This versatile spell is the means by which such esoteric things as the
shadow of a moth or the voice of a princess are collected for later use by
the wizard.  Prior to casting this spell the wizard must have a suitable
container for the thing to be collected.  Voices and sounds require a small
silver box; shadows and breaths must be kept in appropriately constructed
vials; odors and sights are kept in fine bags made of silk or rarer
materials.  The next step in collecting things of this sort is ensuring
control of the phenomena to be collected, usually accomplished by use of
certain specialized spells.  For instance, a wizard using a Capture Voice
spell can place the captured voice directly into a silver box with this
spell.  A Collect Sound or Odor spell, while useful under a wide variety of
circumstances, does not allow the caster to keep the collected sounds or
odors past the duration of the spell; this spell is required to do so and
can even single out a particular sound or odor to keep from a large
collection.  A caster who has collected many sounds or odors may keep as
many of them as there are containers available.  The caster of a Manipulate
Normal Shadows spell can move a normal shadow into an obsidian vial without
this spell, but without this spell it cannot be kept past the expiration of
the Manipulate Normal Shadows spell.  To collect the the breath of a frog,
the caster must first charm the animal using Charm Animals, then cause it
to breathe into a vial made of crystal while the wizard casts this spell.
Keeping the sight of an owl requires the same process, substituting look
for breathe and a fine silk bag for the crystal vial.  In addition to the
container and the substance to be kept, material components include a tiny
fist carved from marble and the wizard's soul dagger.  The common practice
amongst wizards who know this spell of wearing the marble fist on a
necklace has given rise to totally unfounded rumors of an organized
wizard's movement whose goals vary from rumor to rumor.

Spell Mask

(Alteration, Illusion/Phantasm)
Level:  6th
Range:  0
Duration:  Permanent
Area of Effect:  the caster's next spell
Components:  V, S, M
Casting Time:  8
Saving Throw:  none

A Spell Mask is cast by a wizard to prevent the next spell cast from being
revealed in the event that some other wizard subsequently uses a Spell Echo
spell in the area that the wizard intends to cast it.  If a wizard is so
foolish as to cast Spell Mask in the same area that he intends to cast his
next spell, use of Spell Echo in that area will reveal the casting of Spell
Mask but not the spell masked by it.  The wizard must cast his next spell
within three turns or the spell dissipates and is wasted.  This spell
cannot mask spells cast by other wizards or by priests.  Only the caster's
own next spell may be masked.  The material components are a small silk
mask, the shadow of any royal personage, an eye taken from a blind man and
the wizard's soul dagger.  The silk mask and shadow are consumed by the
spell.

Bogus Spell Echo

(Illusion/Phantasm)
Level:  7th
Range:  0
Duration:  Permanent
Area of Effect:  Special
Components:  V, S, M
Casting Time:  2 turns (20 minutes)
Saving Throw:  none

This spell is always cast under the protection of a Spell Mask, for it
allows the caster to insert a false vision into any future Spell Echo
display.  Without Spell Mask, a Spell Echo will show the casting of this
spell and the vision produced by it, effectively neutralizing any impact
the vision may have had and revealing to any observers the existence of
this spell.  The vision may be of any person known well by the caster,
including his or her self, casting any spell known or seen cast two or more
times by the caster.  Incongruous visions, such as a priest casting a
wizard spell, gives the observers who make intelligence AND wisdom checks
an indication that the vision seen has been altered from reality in some
manner.  An observer who makes only one of the checks will note the
incongruity, but will not realize that the vision itself is at fault unless
the observer in question is familiar with the Bogus Spell Echo spell.  This
spell is used primarily by criminal mages to implicate someone other than
themselves during any subsequent investigation.  The material components
are mimic ichor, a thin iron rod at least four feet long, a tuning fork,
two black candles which must be lit during casting, a sliver of ice or nine
drops of water which have once been frozen and the wizard's soul dagger.
The mimic ichor, ice and candles are all consumed by the spell.

Have fun!


Been Had the Fool

"I lost my soul when I fell to Earth.  My planets call me to the Void of my
birth..."
	from 'Space Lord' by Monster Magnet



Previous Message: um?
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Month Index: July, 1999

SubjectFromDate (UTC)
New Spells    Paul Arnold Stetzel    02 Jul 1999 16:45:09
Re: New Spells    Paul Arnold Stetzel    03 Jul 1999 22:06:48
Re: New Spells    Nicole A.    03 Jul 1999 22:28:04
Re: New Spells    Adam Miller    04 Jul 1999 02:15:51
Re: New Spells    Leroy Van Camp III    04 Jul 1999 03:48:16
Re: New Spells    Paul Arnold Stetzel    04 Jul 1999 18:07:39
Re: New Spells    S. Wilson    05 Jul 1999 00:26:14
Re: New Spells    Paul Arnold Stetzel    05 Jul 1999 18:07:24

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