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Month Index: June, 1999
From: Thatotherguy <spellj@??????????.com> Date: Sun, 13 Jun 1999 07:40:24 -0700 (PDT) Subject: Re: Battle for the Lytherian astroid
While interesting I find severl things of note with the battle you described. 1) all forces should fight like the forces they are. By this I mean your humanoids acted very well as mercenaries or Tenth Pit but not as scro, who we all know prefer to get in close fast and unleash the marines rather than duke it out at range, even if that might be wiser. With this in mind I wonder why the scro didn't land outside of the elven range and drop off marines before they began their aerial assault or have the ships land one by one to do so after they'd beaten back the air field defenses (covered by the other vessels, of course). 2) Once again we see the poor design which gives SJ weaponry worse range with larger weapons. I think several people have modified this in their campaigns and I think this illustrates a good reason why. Also tracking the movement of fired shots each round until they clear the battle area might well have altered the battle as a failed initiative roll could have put a heavy catapult shot into one of the ship's sides. I think one of the primary problems with ships versus ground fortifications is ships are subject to critical hits. Any significant battle will have a couple and though I didn't see you note them a spelljammer shock mage one a ship within the gravity field of the asteroid could spell doom as the ship fell "to earth". Ship shaken hits would also be significant as, of course, would loss of maneuverability. On the converse side of the a ship has the advantage of being all in one hex and thus having all its weapons centrally located. Most base designs I've seen place weapons over several hexes so a savvy player (not necessarily character) can manuever so they can isolate one or two weapons and pound on them. When they're gone the ship moves withing range of the next base weapon. I perform similar sniping attacks all the time in Starcraft so I've gained an appreciation for how well these tactics work to destroy outer defenses. 3) One note is this refers somewhat to #1 above, too. Why didn't the elves have any prearranged magical defenses? Something as simple as hallucinatory terrain, hallucinatory forest, magic mouth spells, or the like could have helped them greatly. Also a nice wall of fog or fog cloud could have prevented an enemy ship from doing anything (as no one could see) but I only noted the use of destructive spells. Sleep works especially well on orcs and could have quickly removed the scorpion weapon crews as a threat. Charm and suggestion spells I like the most as they can cause an enemy of any power to suddenly become a distraction to his friends. 4) This point isn't really a critique but rather a roleplaying note and has little to do with the actual battle you presented. Humanoids find battles great times for advancement. Say the scro have lorded their mastery over the others a little too much so as soon as the mantis suffers a ship shaken crit the other vessels pull out of elven range and pound it. They hope the "fleet" flagship will crash and they'll get to let their two enemies duke it out while neither has a way to escape the asteroid. Or maybe the scro first mate decides he needs to be captain, especially after the loss of the blades which he sees as useless. 5) How did the attackers communicate and so time their actions? Semaphore? Magic? This is very important as line of sight would come into play with all those ships suddenly running to the asteroid field so many times. Timing was key to the humanoid attack and I would like to know how they did it. It might give me some ideas and it could make those vision obscuring spells of the elves all that more useful. The elves could use continual darkness (preprepared on ballista bolts, arrows, and stones, of course) to confuse an enemy very easily. Place a few in key locations around the airspace of the base and the enemy suddenly finds it hard to target weapons emplacements until they're in range. Further the enemy spellcasters must choose between dispel magic and fireball/lightning bolt now. Throw a continual light (or continual light rock/arrow/bolt) on a ship and suddenly you get bonuses to hit highlighted areas of the ship and crew just as you would with faerie fire (remember, space, especially in an asteroid field that prevents sighting ships until they're 1000 yards out, is dark). It also interferes with orc and goblin sight (minuses to hit). 6) Why wasn't at least one ship on patrol to help prevent foes from sneaking up. They don't have to engage, just see the enemy and run home with some semaphore raised to sound the alarm. 7) Was most of the battle conducted in the asteroid's air envelope? If so I'd use weapon stats for normal surface battles rather than those modified for SJ. It might or might not alter some effects. It also introduces sound as a factor so shout spells and the like are now useful. Since fireball seemed to work well I'd assume the air envelopes were connected at least. On the idea of sound you could add weapons preprepared with magic mouths also. Start taunting (with the spell or simply with magic mouths) the humanoids and I'd probably force morale/discipline checks on the enemy crews similar to how battlesystem forces a discipline check when two racial foes meet. 8) Permanent bases should have covered turrets, much like archers use arrow slits and crenelations to provide them with cover. Add a team to man the cover and it could open when the weapon's ready to fire and close while its reloading (the observatory or garage door effect). This adds additional personnel costs but you have marines who could fill this function and act as a back up weapon crew in case the first one needs replacements. Those are some of my initial thoughts on the matter but I do think your example demonstrates one of the long time principles of war, a static defense will never beat a good mobile offense. _________________________________________________________ DO YOU YAHOO!? Get your free @?????.com address at http://mail.yahoo.com
Previous Message: Re: Looking for Site with Planet Pictures
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Month Index: June, 1999
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Battle for the Lytherian astroid | Paul Westermeyer | |||
| Re: Battle for the Lytherian astroid | Paul Westermeyer | |||
| Re: Battle for the Lytherian astroid | Thatotherguy | |||
| Re: Battle for the Lytherian astroid | Paul Westermeyer | |||
| Re: Battle for the Lytherian astroid | Ron | |||
| Re: Battle for the Lytherian astroid | Grey Knowles | |||
| Re: Battle for the Lytherian astroid | Thatotherguy | |||
| Re: Battle for the Lytherian astroid | Ben Wafer | |||
| Re: Battle for the Lytherian astroid | Paul Westermeyer | |||
| Battle for the Lytherian astroid | Abbadon the Dark Angel of Morning | |||
| Re: Battle for the Lytherian astroid | Grey Knowles | |||
| Re: Battle for the Lytherian astroid | Grey Knowles | |||
| Re: Battle for the Lytherian astroid | Paul Westermeyer | |||
| Re: Battle for the Lytherian astroid | Ben Wafer | |||
| Re: Battle for the Lytherian astroid | Grey Knowles | |||
| Re: Battle for the Lytherian astroid | JOHN MCCLOUD | |||
| Re: Battle for the Lytherian astroid | Staffan Johansson |