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Month Index: June, 1999
From: Adam Miller <nghtdrud@??????.net> Date: Wed, 09 Jun 1999 23:20:33 -0500 Subject: Re: Twilitespace: Avalon (part 2)
Guide to Groundlings The dominant species of life on Avalon is, unquestionably, elves. The elves completely dominate the planet, and have dozens of cities and thousands of towns scattered haphazardly about. The elves have adapted the world to their own desires, transplanting magical animals and plants to Avalon. They were responsible for almost all of the life that now dwells on Avalon. The elves of Avalon conform fairly well to those of standard elvish races. However, each subspecies of elves have several cultural and physical features that distinguishes them from standard elves. Like most elf subraces, they are shorter than men, have pointed ears, and thin, almost frail frames. Shanis'Theriss (Elves of the Dawning Sky) The youngest of the elvish races and the most likened to men, the Shais'Theriss, or dawn elves, closely resemble high elves. They are also the majority of elves on Avalon, making up well over half of the total population. The dawn elves are found throughout the whole world, dwelling in high tree settlements and the fantastic cities of the elves. The largest concentrations of dawn elves is in Ilnisvan and Simatriathervan, while only tiny minorities dwell in Zaithclavan and Halasvan. They make up the commoners of the elves, fulfilling a variety of roles from farmers to craftsmen to soldiers. While dawn elf noble houses rule over the people, the houses survive only because of democratic votes of confidence held every century or so. If a house becomes corrupt or neglects the people it rules over, the commoners can, by popular vote, remove that house from power and instill a new noble house. This strange mixture of feudalism and democracy is baffling to anyone but the dawn elves. Appearance Dawn elves appear much like high elves. They have thin, willowy frames and are fairly short. The average height of a dawn elf is about four foot eight inches; it is rare for a dawn elf to grow to five feet tall. They have dark hair, with brown, black, and bronze most common but red and honey blonde not unknown. They have no facial hair and their eyebrows tend to be long, narrowed, and angular. Eye colors for these elves is always green, brown, blue, or rarely copper or hazel. Skin complexion is fairly pale, but these elves tan quickly when working long hours under the sun. They are not overly muscular, but they can and do make capable warriors. Clothing The dawn elves prefer tunics of pastel colors and brightly colored breeches. They are especially fond of clothes of blue and green colors, and all earth tones are most common. White is worn on holidays and festive occasions, such as weddings and feasts. The clothes of dawn elves are sometimes richly embroidered with intricate natural patterns at the hems and collars. Cloaks and thick, sturdy boots complete the wardrobe of dawn elves. Jewelry is rare, even unknown, among dawn elves. What little jewelry that they do wear is usually a simple wedding band by men, while women sometimes opt for a simple necklace of gold or silver fitted with a few small, simple gemstones. Such jewelry appears simple, but closer examination reveals true craftsmanship in the form of tiny woodland scenes and carvings. Weapons and armor are typical of most elves. Dawn elf warriors are often clad in leather armor crafted from pinkleaves, and carry short or long blades, a spear, a short bow, or any combination of these weapons. The elves never developed pole arm weapons, crossbows, or powder weapons. Commoners who cannot afford better arm themselves with quarterstaffs, daggers, slings, and short swords. Only the richest and most powerful nobles will be clad in elvish chain armor and armed with slim, finely crafted longswords. Attitude The dawn elves are hard workers, believing in honesty and a strong work ethic. They believe in freedom and equality for all (what exactly "all" entails varies from elf to elf). They are the workers, warriors, merchants, and craftsmen of Avalon, and are responsible for most of the mundane (non-magical) wonders of the world. They make skilled warriors, rangers, archers, and bladesingers, but their understandings of magic is fairly weak. The majority of priests on Avalon are dawn elves, but mages and even bards are rare. Nobles can be knights or wind riders if they so choose. Sylir'Laflariss (Faerie elves of the Moon Shine Twilight, the Fey Elves) The oldest and rarest elves on Avalon, the twilight elves are among the most powerful and beautiful. While physically the weakest of the elves, they are magically the most powerful. Magic is a birthright to them; only those who can use magic are allowed to rise to positions of power. Those rare twilight elves that cannot cast spells usually become outcasts, shun as strange and unblessed by the gods. The twilight elves consider themselves the rulers of Avalon, and in ancient days worked the powerful magics that shaped and protected their world. Appearance The fey elves appear as twilight given form. They usually have pale skin with a slight blue tint and highlights. They are like other elves in terms of build and features, but the twilight elves stand taller the most elves. The average height of a twilight elf is five foot five, with some individuals reaching six feet in height. They have white, silvery white, black, blue-black, or pale golden hair, which is usually worn long. Shoulder length hair is common for men, while waist to knee length hair is the norm for women. Their eyes are most often amber or violet, but blue and green eyes are not unknown, especially in those twilight elves with a dawn elf ancestor in their family. Clothing The twilight elves are the noble rulers of Avalon, and dress the part. They favor long, flowing robes of blues, greens, silvers, and even reds and gold. Black, the night color, is rarely worn except for rare nightly festivals. Purple is the color of royalty, and only the most powerful nobles may wear it. Brown and earth tones are the colors of commoners and never worn. Most twilight elves decorate their robes with elaborate embroidering that tend to flow over the whole garment. Dragons, winged cats, griffons, and other magical creatures are the favored decorations on any twilight elf garment. Twilight elves have a fondness for jewelry, especially that made of silver. Diamonds and sapphires grace the jewelry of any twilight elf, the richer the better. Pieces tend towards natural or celestial themes, with celestial themes more common with richer and more noble twilight elves. The twilight elves abhor weapons and armor. When they do arm themselves, they take up staves of mythral, slim longswords, or long lances. Elvish chain is the preferred armor; those that cannot afford such armor make do with elaborate shields. Leather armor is looked down upon as the armor of commoners and thieves, and only a truly desperate twilight elf will don a suit of that armor. Though the elves of Avalon have never developed the art of crafting suits of plate armor, they have created a substitute in the form of dragonscale. The shed scales of the dragons native to Avalon are woven together into a fine suit of armor, which grants the wearer the protection of plate armor (AC 3), but is as flexible and light as a suit of studded leather. Such armor is rare and highly prized. Attitude Twilight elves created Avalon, protect Avalon, and are, in a sense, Avalon. They are the rightful leaders of the world and indeed of all of elfkind. From their mountain fortresses and cities they command all that they see. They are mages, scholars, teachers, and leaders. Most of the mages and almost all of the sages of Avalon are of this breed, as is the members of the Royal Family. Twilight elves are haughty and prideful, not easily impressed by the accomplishments of others. They have achieved great things in the past and will accomplish great things in the future. Friendship is a precious thing to them; it is difficult, nearly impossible to win their friendship, but once won, is eternal. Twilight elves may become bladesingers, elven minstrels, high mages, and elven knights (which must be multi-classed fighter/mages). Ruaro'Eldathiss (Green Elves of the Eternal Summer Dream) The most savage and feral elves of Avalon, the summer elves are not a common race. They are the shiest of the elves, residing in constantly moving camps and avoiding everyone, including other elves. Summer elves are nomads, ranging over Halasvan (their ancestral homeland) and Ilnisvan. They only approach the settlements of other elves when in need of some necessity; otherwise, they keep to the wilder lands. Appearance Of all of the elves of Avalon, the summer elves have the most color. Their skin color takes on a golden color, with green tints and highlights. Hair color is light brown, blonde, or coppery-red, and most often cut very short to keep it from snagging on trees or becoming infested with insects. Males keep their hair no longer than the nape of the neck, while helmet cuts are more common. Women have slightly longer hair, but never past their shoulders. Eye color is light brown, light green, baby blue, or hazel. Summer elves are slightly shorter than dawn elves; the average height of a summer elf is about four foot four inches tall. No summer elf has ever been more than four foot nine inches tall. Clothing The mild climate of Avalon agrees with the summer elves. During the summer months, they often strip to little more than a loincloth and a pair of protective moccasins. Both men and women go bare-chested during these months, maybe wearing a pocked sash and a weapons belt. Summer elves have no taboo against public nudity, as it is a part of nature in their eyes. Winter months find the summer elves in heavier clothing made from the skins of animals. Thick deerskin tunics and breeches are common, and clothing is lined with fur. Summer elves prefer decorations of natural origins. Feather, beads, and colorful fur are the most common decorations on the clothing of summer elves. Tattoos are also very common. Small, intricate tattoos of totem animals is most common, but chiefs have elaborate tattoos of mystical animals, including dragons, griffons, and unicorns. Jewelry and metal decorations are discouraged, even shunned. Weapons and armor favored by summer elves leans on the natural side. Short bows, spears, slings, and staves are the preferred weapons, with swords and other weapons rarely used. Armor is rare, but leather armor, especially pinkleaf armor, is most common. Antler armor is very rare, reserved for powerful chiefs. When off to war, summer elves sometimes craft armor from the bark of certain trees. Attitude Within the wild lands of nature is happiness. Civilizations rise and fall all the time, but the wilderness is eternal. Cities are folly; they only encourage elitism, strife, and war. No, only within the untamed wilderness can true happiness and peace be achieved. The law of the jungle may be brutal at times, the law of civilization is far worst. Civilization only leads to ruin and destruction. Because of this outlook on life, summer elves may be warriors, archers, rangers, wood priests (druids), huntsmen, unicorn riders, skinwalkers, totem-sisters, and scouts. Sumron'Angiss (Elves of the Glittering Water that Walks) Sea elves are unknown on Avalon, nor are they known anywhere in the sphere. Instead, ages ago some elves magically adapted themselves for life in the rivers and lakes of Avalon. These elves became the river elves, sometimes called nixies, and are some of the rarest elves on the whole planet. Their exact numbers are unknown, nor are they overly friendly with surface dwelling elves. Each river and lake system is, essentially, an independent kingdom ruled by a single noble family. The river elves probably have a magical portal system to travel and communicate between the various river nations. River elves naturally breath water, but can breathe air if necessary. Appearance River elves are the shortest race of elves on Avalon, averaging a mere four feet in height. They have pale skin with blue-green highlights. Their hair is kept long and flowing, and is of black, green, or blue-green color. Their eyes are black, blue, or green. Their hands and feet are long and webbed. Clothing Because of the environment that river elves dwell in, they have limited resources from which to make clothing. The wet conditions have a detrimental effect on any clothing they do wear, causing it to decay away in but a few short days. Instead, they magically adapted a type of alge that is perfectly harmless, but grows naturally on river elves. This alge replaces the need for clothing, and is often decorated with beads, fish bones, and small gemstones. Alge growth is encouraged about their waists, private regions, and backs. Not only does this alge provide modesty, it also serves as insulation, keeping river elves warm during winter months. Weapons most often used by river elves are spears, daggers, and nets. Armor is almost never worn, as they have no means to create any that would of any use or value. Instead, they prefer to avoid combat by using stealth and mobility to avoid enemies. Attitude Water is the blood that all life depends upon. It flows everywhere and offers safety and life to all those that drink from it. It offers safe haven for those who seek its protection. Live in harmony and peace with the water about them, not altering nor affecting the waterways that is their home. This outlook on life leads the river elves to become warriors (home defenders), water elementalists, druids, and scouts. Resources/Trade Avalon is typical in its wealth of metals, gemstones, and precious metals. The mineral wealth of Avalon is very unremarkable, but elves glen far more wealth from the forests than from mines. Elvish traders ships take aboard art objects, food, and the armors unique to Avalon and trade them for the art of other races, jewelry, and magical items. Only elvish trade vessels are allowed to land in Avalon cities; the ships of all other races are shot down without predajustice, as the elves guard the location of their world very well. They fear that if their homeworld is discovered, the security of their realm would be lost and their enemies would attack en force. Ports of Call There is a total of twenty cities on Avalon, but few actively engage in spelljamming trade. Only the most important trade centers are detailed below. Zaith'Naikiss (Mighty Home of the Ancient Royal Elves) [pop. 43,000] A mighty city and home of the twilight elves' royal family, Zaith'Naikiss is the unofficial capital of Avalon. It is the largest city and is the home port for Avalon's primary defensive spelljamming fleet. Elvish trade ships are welcomed. The many buildings are shaped like trees, but built of marble and glass. The city has a circular shape, centered about the royal palace. The palace is a vast structure with thick curtain walls, high towers, and narrow keeps. The docks are built along a curving river, with an enormous meadow that doubles as a caravan waypoint and landing field for land-landing spelljammers. Elves of all races are found at Zaith'Naikiss, living and trading in this ancient cities. Almost anything one could desire is found within this powerful and wealthy city. Prices are inflated, and all goods average 25% to 50% more than what one normally expects to pay. The city is protected by a garrison of dawn elf warriors and twilight elf mages. It is also the base for a wing of the Avalon Defense Fleet. The Kingfisher Flotilla is stationed here, a fighting force of no less than twelve shrikeships, the largest single fleet on Avalon. Each ship has double standard crews, and are always well maintained and prepped for battle. Therspar (Fist of the Sky) [pop. 22,000] A twilight elf city built inside a high alpine valley in the Dragonfangs, Therspar is the prime trading post for spelljammers. The prices are fair, but the incredibly low taxes keep traders coming back time and again. Most of the goods available on Avalon, particularly finely crafted art objects, armor, and magical items. They import food, animals, and rare magical items. The city is built at the edge of the hanging valley it is found within, and has high, strong granite walls. The buildings are soundly built and strong, capable of withstanding even an earthquake. It was heavily fortified an age ago, during the war that drove the dark elves to Outreach. It served as a supply point and fortress against the darkness then, and today is probably one of the most heavily fortified places on Avalon. The best bladesinger school, the Academy of the Silent Blade, is found here, and numerous elven archmages call Therspar home. Additionally, a wing of the Avalon Defense Fleet is based here. The Starling Flotilla, a fleet of eight shrikeships, is stationed in a cave under the city. The cavern itself is a mighty fortress, easily capable of withstanding almost any siege. Raerdul (Unicorn's Glade) [pop. 6,000] A dawn elvish city built in the center of a fifty mile wide meadow, Raerdul is the best place for elves to raise their famous moon horses. Thousands of moon horses roam over the meadow, enjoying the freedom it offers. The city is a open place, with no walls and only a handful of buildings. It rates as a space port because it on a major trade route (the Backwater River) and is a common stopover point for caravans and barges. Goods from all over Ilnisvan at reasonable prices are available. It is also the Elvish Fleet's primary recruitment center, where representatives of the Fleet encourage young elves to join on. Each year dozens of young elves sign up for adventures among the stars. Satellites Sehanine The only moon of Avalon, Sehanine is a shining white orb about 1,000 miles across. It is a dead world, a typical airless body of nothing but rock and dust. It is noted for importance because the Elvish Fleet maintains a large castle on Sehanine, known as Spires of the Stars.. The castle is built within a tiny crater that is air filled. The air is magically contained and preserved, but does not spill over the top of the 1500' rim of the crater. The castle is a mammoth place, with docks enough for no less than six Men-O-War. It has a standing defensive fleet of two cutters, three dragonflies, and twelve flitters. Spires has a garrison of over 800 elvish and hadozee warriors, many of which have magical skills in addition to their considerable fighting skills. Nightstar Avalon is graced with an artificial satellite. Following the First Unhuman War, the Elvish Fleet decommissioned seven armadas and brought them to Avalon. Using powerful magic, they linked all seven ships together into an armada ring. Thus was born Nightstar, a powerful Fleet base. At first, Nightstar was primarily a military outpost. However, as time passed, the need for Nightstar as a base declined, and the place is now a stopover for merchant spelljammers. Nightstar still has a garrison of sixty elvish warriors; the rest of the population are civilian merchants. It is also popular with elvish adventurers, and tends to be a rowdy place at times. History Avalon has a long history, one of the oldest in the sphere. For the vast majority of history, it was nothing more than vast rock in space, airless and void of life. Things changed several thousand years ago, when creatures known only as the Daaksid entered the sphere. Strange and mysterious beings, they immediately began a war with the dominant species at the time, the Firbolg. It soon became apparent to the Daaksid that their numbers were too few to defeat the Firbolgs alone. To battle the giants, the Daaksid created a magical race of slaves and warriors to battle the giants, overwhelming them with superior numbers and magic. The slave race was fair and tall, slim of built but skilled in the blade and magical arts. For over a thousand years, the two races battled across all of the worlds of Twilitespace, fighting for every inch of soil, staining said soil with their spilled blood. Ultimately, the Daaksid met the last of the Firbolg in a great battle. Both sides took heavy casualties, and both withdrew to their final strongholds. The Firbolg retreated to Chaos, never to reclaim their lost glory. The Daaksid withdrew to Avalon, which held a minor fortress and a city of slaves. Sensing weakness in their masters, the slaves revolted and imprisoned the Daaksid within the heart of Avalon. Channeling the powerful magic of the Daaksid's collective essences to transform Avalon from a dead world to a paradise. The slaves threw off their shackles, and won their freedom. They were the ancient ancestors of the elves. Avalon has had a long and sorted history, and has seen the rise and fall of dozens of empires and kingdoms. It has been plagued by numerous wars, mostly petty fights between twilight and dawn elves. The worst of these wars saw the banishment of thousands of elves to Outreach to become Dark elves, but Avalon has settled down since those turbulent early days. Wars are rare these days, and even skirmishes between rival clans is growing more infrequent. Sometime during the early days of Avalon, the elves began to worship deities. Their religion caused numerous wars, and today elvish religion is the hottest debated issue in their cities. While they recognize the existence on many deities, they actually worship but a handful. Some cults dedicated to the Daaksid exist, but such cults are rare but dangerous. Of particular note is the exact nature of the Daaksid. Some sages speculate on what these creatures were, and what their true nature was. The best and most informed sages, particularly those with knowledge of other planes, speculate that the name Daaksid is a corruption of Dark Sidhe. These same sages speculate that they were fallen Eladrin from Aborea, and maybe a few guardinals as well. All were highly magical creatures, perhaps even more powerful than standard Eladrin. Other Considerations The Hidden Homeland Avalon is a magical realm, and is magically hidden from all but elves. Because of these magics, all magical devices such as planetary locators will automatically fail to locate its position. No magic short of wish will even reveal the existence of Avalon. Because to this, Avalon is but a mere myth in Twilitespace, barely known in rumor by the most knowledgeable sages. -- Night Druid
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