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Month Index: June, 1999


From:     Paul Westermeyer <westermeyer.3@???.edu>
Date:     Mon, 7 Jun 1999 01:41:39 -0500
Subject:  Re: Places:Realmspace Updates:BkI:Ch1
Book I: Atlas of Realmspace:

Chapter 1:Anadia
Size B Earth body, 12 hour day.

        Most of what has been previously written about Anadia (in SJR2
Realmspace) is correct. It is a small planet, dominated by the equatorial
deserts which compose over 70% of the planets surface. These harsh, rocky
deserts are home to umber hulks, Anadjiin, Plainsjan(see Realmspace), and
other monstrous, desert dwelling creatures (no Dragons have ever been
reported). The deserts are devoid of signs of habitation except for a few
crashed spelljammers and the remains of a Neogi Umber Hulk "farm".
        The poles are entirely different, here the temperature cools to
tolerable (70 degrees on the average) and the terrain becomes pleasant,
gently rolling hills surrounding large, fresh water lakes (the largest of
these lakes approach the size of the Great Lakes in the States). The actual
poles themselves are small mountains which are continually in a mist from
the near constant rain over them. Rain is very rare elsewhere in the
Polarates, water  is distributed via a stream and river network. Wind and
lightening storms are uncommon, but they do occur. The wildlife here is
very terrestrial, mostly common pasture land animals. There are no native
equines, but ponies and donkeys were introduced a century ago and are now
widespread. The only ruminants are a type of small cow (a Brahmin bull in
miniature, about 4 feet at the soldier).
        Anadian halflings are the dominant race at both poles. These
halflings have dark, nearly black skin, dark hair, dark eyes, and lack
infravision. They speak their own language "Anadian", despite previous
reports "Anadian" is not related to common, but many Anadian halflings do
speak common. The Anadians of the North worship the traditional halfling
deities, in the south these are honored mostly in the breech.
        In the south halfling culture as disintegrated into a series of
clan wars. These clans are fiercely loyal to their members, but unwilling
to compromise with the other clans surrounding them. Outsider tends to be
viewed in terms of their effect on this warfare as potential allies,
mercenaries, or victims. The inter-clan warfare has begun to take a more
deadly turn as various Spelljammer factions begin to meddle in the turmoil.
Many Southern Polarate halflings have begun to appear on spelljamming
vessels as fierce, clannish mercenaries. They seldom hire out as
individuals, instead whole clans seem to emigrate into space attempting to
escape the constant warfare on their home world. These tend to be the
smaller clans, numbering usually from 20-200 adults warriors. Females are
never permitted to fight within Southern Polarate society, they are
considered too valuable as breeders. Southern Polarate halfling mercenaries
use their traditional weapons; daggers and Anadian Flintlocks. They usually
wear leather armor.
        The Northern Polarate is the south's polar opposite socially as
well as geographically. Traditional, democratic halfling counties are the
norm here, they exist under a central government known as the Counties of
North Anadia (usually simply "North Anadia" or "Anadia". The current leader
of this nation is Governor Fjord Deepskull (LG 1/2 m F0), a wise politician
who as served for the past 70 years. This is quite a feat considering that
he must run for reelection every five years. Fjord was instrumental in
debunking the old spacer myths about Anadian "idiot" reservations for
non-halflings. There few non-halflings in North Anadia because everything
is built halfling size, larger races consider it uncomfortable and seldom
stay long ( a few non-halfling hermits live in their own houses in the
countryside-their reticence in speaking with visitors is what caused the
idiot reservation rumors).
        North Anadia is one of those groundling nations with an active
interest in spelljamming. Lacking any terrestrial neighbors (the equatorial
deserts prevent direct, land contact with the southern Polarate) the nation
has been free to turn their considerable resources to expansion into
wildspace. This has been driven by two goals-establishing colonies (the
polarates are small and the halflings will run out of room in a few
generations) and defending trade. North Anadian swanships are a common
sight throughout Realmspace as they journey to and fro delivering goods and
collecting fees. Anadia itself has two main export items-smokepowder and
crispy leaf.
        Anadian halflings make a smokepowder substitute from a plant native
to their planet called "powderpuff", there are many large powderpuff
plantations on both poles. Because the plant is poisonous until dried this
naturally occurring smokepowder substance sells for only slightly less the
alchemical smokepowder. It can be bulk produced, however, and provides the
primary weapon for the Anadian halflings (the planet is very poor in
metals). Most of the smokepowder used in Realmspace is actually made on
Anadia. All attempts to transplant this plant to other planets have failed.

        The other export, crispy leaf, allows one to temporarily go without
food when the leaves are eaten. This plant remains good indefinitely and
uses up very little space. It is often purchased and stored as emergency
rations aboard spelljammers (prolonged use of the plant causes
malnutrition, if one eats only crispy leaf for a weak a system shock roll
must be made to avoid death).
        The military of North Anadia is focused on two threats-monsters
from the deserts and raiding spelljammers. Typical halfling warbands defend
against the monsters, but every town in North Anadia is protected by
several heavy ballistae with high fire arcs for use against spelljammers.
In addition, the North Anadian fleet patrols space just above North Anadia,
as well as scouring the space lanes for trade threats. This navy consists
of 30 shrikeships and 5 swanships, they use Major helms and their
ballistae often use "smokepowder bolts"(see below). These craft patrol
above North Anadia, and throughout the sphere attacking pirates and Neogi.
The crews should all be considered to have the Corsair kit and they are
helmed by priests of Arvoreen. The navy is commanded by Admiral Merridoc
(LG 1/2 m Pr9 (Arvoreen)), who often leads large patrols personally.  The
North Anadian fleet is detail further in Book II, under Minor Fleets.
        North Anadia currently has a defensive and trade alliance with the
Torilian realm of Luiren.  Admiral Icarus of the Imperial Elven fleet has
sent envoys who are negotiating an alliance between the elves and North
Anadia as well.
        North Anadian merchants typically use Swanships, most swanships
within the sphere are in fact of North Anadian make. North Anadian
merchants tend to be warriors, not rogues, and use the Merchant kit from
the CSHB. Those North Anadian rogues who are merchants use this kit as
well. There are several major trading companies, the Powderpuff Emporium
and the Crispyleaf Coster being the two largest. Both are detailed in Book
II in the section on the merchant companies of Realmspace.

Anadian Weapons
        Anadian halflings of both poles use several unique weapons. They
have a fairly advanced society, but exist on a planet with very little
metal. In addition they have a natural smokepowder so weapons have evolved
somewhat differently here. Daggers, spears, and slings are all common
weapons on Anadia, as well as the following

Anadian Flintlock
Range 5/17/20
ROF1
Damage1d6 (roll and additional die if a six is rolled, ad infinitum)
Weapon speed12
Sizemedium
Type piercing
Misfire on a 1 (1d3 damage)
        Anadian Flintlocks are typical primitive firearms, except that
their barrels are hardened leather stiffened with wood. The trigger
mechanism is the only metal component of the weapon. Anadian halflings also
use Starwheel pistols, but their stats are the same as the metal barreled
starwheels. Anadian halflings get their racial +3 when using firearms as
well as for bows and slings.

Smokepowder bolt
        These heavy ballista bolts use a plunging head to make a spark and
ignite the 20 charges of smokepowder contained within their bulbous heads.
This does 10d6 points of damage to personnel, and 1-10 hull points to the
ship (causes an explosion in the flow as well). These weapons are used
often by the North Anadian fleet.

_Bibliography_
War Captain's Companion Boxed set:War Captain's Guide, TSR
War Captain's Companion Boxed set:Ship Recognition Manuel, TSR
_The Radiant Dragon_ by Elaine Cunningham [Book 4 of the Cloakmaster cycle], TSR
SJR1 Lost Ships, TSR
SJR2 Realmspace, TSR
Forgotten Realms Boxed set, TSR
CGR1 Complete Spacefarer's Handbook, TSR
Spelljammer Boxed set, TSR
_Demihuman Deities_ by Eric Boyd, TSR




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