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From: Adam Miller <nghtdrud@??????.net> Date: Mon, 31 May 1999 20:49:41 -0500 Subject: Re: Twilitespace: Organizations part 2
Company of the Tusk In all of wildspace, few things are as surprising as the Company of the Tusk. This small group commands a fleet of trade ships that ply the space lanes of Twilitespace. They deal in weapons, armor, metal goods of all kinds, gemstones, and strange artifacts. This is not unusual for a space trading coaster. What makes the Company of the Tusk so unusual is that it is a completely goblin and hobgoblin organization. Unlike most other goblins in wildspace, the Tuskers are honest merchants out to make a healthy profit. They work out of Silverstrike, a town on one of the moons of Chaos. At first, the Tuskers were smugglers, keeping to the less traveled routes of wildspace, often visiting other spheres. Eventually, they earned the respect of more reputable merchants in wildspace, and became more open in their dealings. The Elvish Fleet of Twilitespace has reluctantly decided to allow the Tuskers to operate without fear of attack by Elvish ships. The Tuskers were given a stern warning when the Second Unhuman War broke out: if they were caught trading with the scro, the elves would revoke their protection and hunt the Tuskers to extinction. What surprised everyone the most was when the scro attacked Twilitespace: instead of allying with the scro, the Tuskers instead turned on the scro and betrayed their position to the elves, allowing them to destroy the scro fleet. The reasons for the Tuskers betrayal of the scro is known only to themselves. Word of their betrayal has not spread beyond their own inner circles and the highest ranks of the elves, so it is unlikely that the scro will seek revenge against them. This suits the Tuskers fine, as they have returned to trading and hauling cargoes, earning hard-earn coin. Tusker ships can be found anywhere in Twilitespace and even in other spheres of the Maelstrom. The Company has the following ships as its fleet: · Mammoth ship orbital supply ship (with 35 hobgoblins and 120 goblins) · 2 scorpion ship trade ships (with 14 hobgoblins and 12 goblins each) · 3 vipership trade ships (with 5 hobgoblins and 15 goblins each) · 2 tradesmen (with 8 hobgoblins and 24 goblins each) · 94 hobgoblins and 237 goblins total Horzark the Bold: hobgoblin male fighter 9th level, lawful neutral. Horzark is a powerful warrior with the following stats: Str 17, Dex 12, Con 16, Int 15, Wis 15, Cha 10 (18 to goblins). His personal wealth is quite impressive for any hobgoblin, and is richer than most hobgoblin kings. Because of this, he has acquired the following magical items: oil of impact, a rod of splendor, chain armor +4, a deck of illusion, and a pouch of accessibility. Horzark is a visionary of a hobgoblin. His family has built the Company of the Tusk over the last two centuries of hard work and establishing good relations and trust with merchants around the sphere. Horzark was brought into the business years ago, before the Second Unhuman War. He worked his way through the ranks, beating out his siblings for rule over the fleet through the earning of thousands of gold pieces as captain of one of the viperships. He took the business from his father, who settled into retirement at Silverstrike. When the Second Unhuman War broke out, Horzark saw the Company's whole universe collapsing around him. The attacks by the scro threatened to turn their contacts against them, and there was a real threat that the elves could wipe them out. Worse, there was an equal threat that the scro would conscript their ships into the main scro fleet, condemning them to a short existence of bloodletting before being killed off by the elves. Indeed, when the scro showed up in Twilitespace, their enormous fleet confiscated Tusk ships and readied them for war against the elves. Horzark knew that they were preparing to attack an elvish nation in hope of drawing the Elvish Fleet out so that they could crush them. Horzark rebelled at this prospect, as it meant the probable death of his people. Worse, it was a betrayal of a trust, something he could not bring himself to do. While the scro were preparing for their attack, Horzark got a message out to the elves and the Chalice, revealing the location of the scro fleet. An hour before the elves hit, the Tusk fleet stole out like thieves, heading into deep space. The base was destroyed, and Horzark earned a personal meeting with Admiral Rolinda and Grand Knight Mornpalar. An understanding was reached during that meeting, and Tusk ships can trade in most ports in Twilitespace. Company of the Chalice The Company of the Chalice is a powerful military brotherhood that spans many crystal spheres and commands hundreds of spelljammers. Within the last century, the Chalice has expanded to Twilitespace at the request of the powerful Knight Mornpalar, a powerful paladin within the order. He claims that Twilitespace was his home sphere and wished to help protect it. Because of his strong personality, he was granted a commission and became Grand Knight of Twilitespace. Interestingly, he has not aged a day since then, and shows no sign of growing older. Many speculate that he has a steady supply of potions of longevity and elixirs of youth to maintain his health. Mornpalar has been with the Chalice for at least a century and a half, and was probably fifty when he first joined. The Chalice in Twilitespace is centered on an island in the Sun's Girdle, but has bases on Celenthi, Wolven, and Shinings (a moon of Chaos). The Chalice has become very powerful under Mornpalar's watch and now thousands of civilians are under the Chalice's protection. The civilians are important to the Chalice's position by providing a tax base which allows the company to maintain its fleet. The nations of Roland, Rulingar, and Lance have all given their support to the Chalice, and many knights in those lands are either agents of the Chalice or are full members. The Chalice earns money by doing heroic acts, including pirate hunting, dragon slaying, escorting merchants ships, and providing aerial support for good nations at war. The Knights are personally wealthy and all have large estates throughout the sphere. Each ship owned by the Chalice is commanded by a full Knight of the Chalice, and usually has 2-7 lesser knights as commanding officers. Humans predominate, but dwarves, elves, giff, and half-elves can all members as well. The rest of the crew is made up of hirelings, always of good alignment. The headquarters for this branch of the Chalice is located in the Sun's Girdle, in the port town of Brightblade. Brightblade is a town of about 2,400 souls located in Mornpalar's personal fief. The whole fief has a population of about 15,000 beings, mostly human. They work farms and mines for their lord. The fief provides Mornpalar with a tax base from which to fund most of his operations, as do the other knights who have their own estates and fiefs. The town produces food to feed the Chalice and mine gold to pay for the operation. The base on Celenthi is a training ground for new Knights and has a dry dock to repair Chalice ships. The base is not large, and cannot dock nor repair any ship over sixty tons. The training ground is fairly extensive and boasts a small castle. The base on Shinings is another fief, but is mainly a mining and refining metal goods. The town of Longhaven is the primary settlement, with 1,900 residents. The entire fief has perhaps 3,000 beings dwelling in it, mostly miners and smiths of all kinds. The town is run by Mornpalar's second in command, Knight Ke'kran. The Twilitespace Branch of the Chalice has the following ships at its command: · Hammership flagship (with 9 knights and 45 crew) · 4 Squidship escorts (with 6 knights and 36 crew each) · 3 Shrikeship cutters (with 4 knights and 20 crew each) · 2 Lamprey war boats (with 3 knights and 15 crew each) · 2 dragonfly scouts (with 2 knights and 4 crew each) · 55 knights, 287 total crew. Mornpalar Quiringolos Paladin 15 Captain the Chalice flagship Starlance AL: LG HP: 140 THAC0: 9 AC: -2 #AT: 3 DMG: d8+7 STR: 19 INT: 18 DEX: 15 CHA: 18 WIS: 13 CON: 17 The Grand Knight of Twilitespace, Mornpalar is a holy warrior dedicated to the Chalice. He has served for well over a century and a half, very unusual for a human. Yet, the Chalice has seen many usual things, and an ancient human is not unknown. He commands great respect from his men and those who serve him will die for him. Mornpalar is not what he says he is. While it is true he is a paladin, he is not human nor does he worship a human god. The truth is that he is a Child of Bahamut (some detailed in Dragon #260). His mother is a planar who had a romantic encounter with the King of Dragons in one of his humanoid forms. Mornpalar was the result of that union, loved and raised by both parents. When he came of age, he adventured for a while in wildspace, eventually falling in with the Chalice. He earned the position of Grand Knight because of his great charisma and strong personality. He is a forgiving soul, but has waged war in the past, and was vital in breaking up a neogi nest fifty years ago. He is a personal friend of Admiral Leafbower and the two have worked well together in the past. Mornpalar's humanoid form is that of a tall, handsome warrior. He has albino white hair pink eyes, and a Herculean body. His dragon form is very similar to a silver dragon, but glows with an inner radiance all his own. His scales are bright silver, but his wings are white and feathered, like those of a bird instead those of normal dragons. Because of his parentage, he has inherited an impressive array of magical abilities. From his mother, he has inherited the following powers common to many planears: continual light (1/day), dispel evil (3/day), dispel illusion (3/day), dispel magic (3/day), limited wish (1/year), flame strike (3/day), holy word (1/day), true seeing (at will), remove curse (1/day), heal (3/day), raise dead (1/day). From his father, he has inherited the following powers that are common to most silver dragons: feather fall (3/day), wall of fog (2/day), control winds (1/day) and 45% magical resistance. He can also cast spells as per an adult silver dragon and as per a 15th level paladin. This gives him the following mage access: two first level spells, two second level spells, and a third level spell. His paladin abilities gives him the following priest spell access: three first level spells, two second level spells, a third level spell, and a fourth level spell. His breath weapons are identical to those of silver dragons, and he has all the natural abilities of all dragons. His personal wealth is enormous, and is rapidly growing. Because of his successful career, Mornpalar has the following magical items: long spear +3, bastard sword +5, plate armor +4, manual of bodily health, helm of underwater action, wand of wonder, and a chime of interruption. -- Night Druid
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Month Index: June, 1999