Previous Message: The Church of the Sun (longish)
Next Message: Twilitespace: Organizations part 2
Month Index: June, 1999
From: Adam Miller <nghtdrud@??????.net> Date: Mon, 31 May 1999 20:49:36 -0500 Subject: Re: Twilitespace: Organizations
For the heck of it, here's a couple of organizations native to Twilitespace:) Spacefaring Companies Within Twilitespace, there are perhaps hundreds of spelljamming companies in operation. The most prominent and important are detailed below, but any type of ship can be encountered in the sphere. As befitting a sphere sitting upon the only flow access to several other spheres, Twilitespace sees more than its fair share of merchants and travelers. Pirates are fairly rare, given the strong militaries of the Sunflow Republic and the Elvish Fleet, but those pirates that do prey upon the merchants of the sphere are usually found around the moons of Chaos. Grand Endeavors A fairly new company with roots on Ethwold, the Grand Endeavors is owned by the trader Zarmic, a half elf from Lefton. He bought a spelljammer from a captain who was retiring for a quiet life in the countryside, and began exploring space with it. After a few initial trips into space to learn the art of jamming and to discover what markets are out there, Zarmic loaded his craft down with goods and began a long career of trading and profiteering. He normally runs a route taking him from the Sun's Girdle to Ethwold to the moons of Artimis and back again, hauling all sorts of goods. He deals largely with luxury goods, given the small size of his craft, but also takes passengers for a small fee. Zarmic has hired Kwan Vince, a warrior from the Sunflow Republic, to captain his vessel. Zarmic realizes that his own skills as captain would be useless in a battle, and has instead decided to trust his life to another. He has also hired two mages, both natives to wildspace, and a priest of Celestian to pilot his craft. The priest's faith is somewhat strange and unusual to him; he had never realized that deities exist other than those native to Twilitespace. He tolerates the priest's ceremonies and preaching because he is probably the best helmsman Zarmic has ever meet. The Endeavor, Zarmic's pride and joy, is a modified lamprey. The grappling ram has been replaced by a blunt ram, and the bridge has been moved forward to provide extra cabins for the crew. The cargo hold has been enlarged by means of a hold of holding, allowing the ship to carry 5 additional tons, for a total of 11 tons. To improve speed, he has had the sails magically enchanted to give the ship a +1 bonus to its SR. The total crew complement of the Endeavor is 22, of which 15 are half-elves native to Lefton. The rest are humans or dwarves that have been hired sometime on the ship's many trips. Zarmic: 0-level half-elf male, lawful good. Zarmic is a middle aged merchant with the following stats: Str 10, Dex 13, Con 15, Int 14, Wis 14, Cha 13. Though not a warrior of any skill or mage of note, Zarmic does have own a cloak of protection +2 (which is always worn) and a potion of healing. The owner of the Endeavor, Zarmic is a successful merchant. He has earned a great deal of money from his voyages, and has plans to retire eventually. Until then, he takes his ship from port to port, trading in goods that are rare in many parts of wildspace. Normally, he is the captain of the Endeavor, but when battle starts, Kwan takes over. The two have developed a close friendship, both recognizing each other skills. Zarmic has a wife and two grown children on Ethwold, and will probably pass the ship on to his eldest son. Kwan Vince: human male fighter 7th level, neutral good. A young warrior from the Sunflow Republic, Kwan has the following stats: Str 16, Dex 12, Con 14, Int 12, Wis 12, Cha 14. A warrior of some ability, Kwan has won the following magical items during his career as a soldier: longsword+2, studded leather armor +1, potion of levitation, and a ring of jumping. First mate on the Endeavor and close friend to Zarmic, Kwan is the defacto leader of the ship on the rare occasions it engages in combat. Kwan has proven to be a capable leader, managing to pull the ship out of danger on at least a half a dozen occasions. He prefers to run from a fight, not because of personal cowardice but because he does not wish to cause undo damage to the Endeavor. He feels responsible for every crewman on the ship. Kwan is a native of the Sunflow Republic, and was the youngest son of a farmer. He joined the military when he came of age, eventually winning the rank of Bloodwing Rider. His bright career in the military was cut tragically short when a pirate spelljammer attacked the outpost he was assigned to. All of his fellow Bloodwing Riders were cut down by enemy fire; Kwan was knocked off his bloodwing but survived the fall. When he awoke, all of his fellows were dead. The pirates were dead as well, but the shock of what happened was too much for the young Kwan. He resigned, and sought work on spelljammers. After working on four spelljammers as a sailor, he hired onto the Endeavor. After a couple of months, he had become close friends with the captain, Zarmic, and was promoted to first officer after an incident with a pirate ship in which he took command when the former first officer turned stag. He is now happy with his position, and enjoys the company of everyone on the Endeavor greatly. Dreamius' Emporium An infamous company operating out of Ethwold, the Emporium deal exclusively with Cruxan artifacts. The Emporium usually deals in small, portable artifacts that are easily smuggled out of the Crux valley to be sold to art dealers around the spheres. The owner, Dreamius, is a ghoulish necromancer and noted tomb robber, has few moral values and thinks nothing of stealing from the dead, including dead bodies. His contacts are equally gruesome; he deals with necromancers, nobles, and wealthy merchants all wanting relics from the past. Though he regularly raids Ethwold's Crux valley, Dreamius is often found at the Rock of Bral, selling his illicit goods to buyers in that city. Dreamius runs his business out of his ship, a modified vipership. He has removed the center ballista to gain some internal space and to create a large space on his deck for bulky goods such a statues. The heavy jettison has been downgraded to a medium for the extra range it gives him, but the other weapons are unmodified. The catapult has been magically augmented with a +1 value, but the other weapons are non-magical. The Emporium's hull has also been magically enchanted to repel weapon hits, giving it a +1 bonus to its armor rating (AR 4). Because of the lesser weapons, the ship can carry 20 tons worth of cargo. The ship has a crew of four humans (in addition to Dreamius), a flesh golem, and twenty skeletons. When the ship is not engaged in battle, the skeletons are stored in the cargo hold along the walls (sacrificing a mere 1 ton of space). When the Emporium enters battle, the skeletons boil out of the hold and swarm over the weapon pits. The flesh golem is always on deck, but fully armored in plate armor (which hides its true nature). The humans share one of the cabins. If battle breaks out, each is assigned to direct the crew of a weapon. Dreamius human male necromancer 9th level, lawful evil. Not a physical man, Dreamius has the following stats: Str 12, Dex 7, Con 12, Int 15, Wis 12, Cha 10. This vile man has the following magical items: scroll-protection from electricity, wand of magic detection, a cube of force, and a decanter of endless water. Dreamius is captain, owner, and chief helmsman of the Emporium. He is a greedy, egotistical man who seeks only money. It was about two decades ago that he hit upon the idea of tomb raiding, and has become quite skilled at ransacking the tombs of the dead. On one of his raids, he found references to the Crux Valley, a treasure trove of ancient magic and relics. Using the wealth he had stolen, Dreamius bought the Emporium and began his raiding of the ancient tombs of Crux. Since then, he has gained a vast fortune of wealth and works for a business out of Bral that specializes in stolen ancient artifacts. Dreamius acquires the artifacts, which he takes to Bral, where they are auctioned off to the highest bidder. To help him, he has hired a crack crew of tomb raiders, thieves, and mages specialized in bypassing traps and guardians. -- Night Druid
Previous Message: The Church of the Sun (longish)
Next Message: Twilitespace: Organizations part 2
Month Index: June, 1999