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From:     Grey Knowles <greyk@???????????.com>
Date:     Mon, 17 May 1999 23:58:07 -0600
Subject:  Re: Zerg for AD&D/SJ ???
((Snip))

> Mutalisk:
> MV: Fly 24 (C)  HD: 6  AC: 6 (or less)  Att: bite (1-4)  Size: L (15'
long)
>   SP Att: Glave worm
>           (10 shots; 3d6 acid dmg [looses 1d6/hit]; range 15";
>            regains 1 shot/turn)

Need to add in:
each glave worm bounces from primary to secondary to tertiary targets
reducing damage by half at 2nd and 3rd targets (IE, dmg of 6hp then 2nd
does 3hp then 3rd does 1hp, all from one worm.)

> (Gaurdian Aspect)
> MV: Fly 9 (E)  HD: 10  AC: 2 (or less)  Att: spore (20 shots; 5d6 acid
dmg;
>   range 64"; regains 1 shot/hour)  Size: L (20' across)
> (Devourer Aspect)
> ???

Devourers are actually kinda cool for attacking grouped things because the
spore/slime coats everything nearby. The intense stickiness slows opponents
with each hit to a maximum of 9 coatings, at which point the attacker is at
a 90% standstill (each hit slowing by 10%). The acidic nature of the
slime/spore stuff does a great deal of damage (3d6) but not overly much.
The primary use of a devourer is it's ability to slow things down. It also
has the side-effect of enulling invisibilities.

> Ultralisk:
> MV: 18  HD: 15-20  AC: 2 (or less)  Att: 2-20/2-20  Size: L (25' long)
> 
> Queen:
> MV: Fly 36 (B)  HD: 4  AC: 6 (or less)  Att: See below  Size: ??? L (10'
long)
>   Sp Att: Parasite/ Spawn Broodling/ Ensnare/ Infest

Parasite: The queen "spits" on an enemy and in doing so gains the ability
to see everything the unwitting enemy sees. Due to the nature of the
engineered species, every zerg creature knows what the others know/see.
That pretty much eliminates sneak attacks, huh? Don't get spit on!

Spawn Broodling: A particularly nasty one, the queen removes a pair of
brrodling eggs from her underbelly and wraps them in non-parasitic saliva.
She can then spit this package on any biological entity. If successfully
hit, the eggs break and the broodlings burrow hungrily in to the affected
person. Within 2d6 rounds, they explode, 
having devoured the enemy from the inside. The 2 broodlings then attack the
nearest thing seeking more food. Unless fed constantly, they will die and,
indeed, they have a maximum lifetime of 6d10 rounds. For stats, use the
zerglings but reduce number of attacks to 2/3.

Ensnare: Similar to the Devourer's slime ability to slow and negate
invisibility due to being covered in goo and to slow down, ensnare is
lethal when combined with the broodlings. In most cases, a queen will
ensnare a group and then spawn broodlings upon an unfortunate soul. Because
the party is slowed down (ensnare does no actual damage, just slows to
90%), they will be slow to react and defend themselves from the ravenous
little buggers.

> Defiler:
> MV: 6  HD: 4  AC: 6  Att: See below  Size: ??? L (9' long)
>   Sp Att: Plague/ Dark Swarm/ Consume

Plague: A sickening ability, no pun intended. This attack actually causes a
plague-like sickness to anyone within a 30' radius of the target. Anyone
effected will sicken and become weak. Note however that the sickened
targets will not die but merely come close. It is possible to rest and
recover from the illness. Most Defilers will burrow underground until
something passes overhead at which time they will cast this on the enemy
and then reburrow. This is a good primary attack and most (at least in the
games I play as the zerg) hives will line their perimeter with defilers.
This method works as a good deterrent to most who would enter and has
caused many a traveler's tale about some mountain being cursed with the
plague.

Dark Swarm: As interesting as it sounds, it's nothing more than spores
flying about and making things hard to see. reduce attacks inside the swarm
by non-zergs to half unless a successful blind fighting prof check is made.

Consume: Everything has to eat and Defiler's are no exception. However,
they don't eat just to keep alive. They eat things to keep the living swarm
and the plague vermin/spore alive inside them until time for release.
Consume is merely the heightened talent of eating a fellow zerg to do this.
Often, the hives will keep a few zerglings nearby should the defiler's need
to eat.

> Scourge:
> MV: Fly 48 (A)  HD: 2  AC: 5 (or less)  Att: See below  Size: M (5' long)
>   Sp Att: Boom! (10-100 10' radius; 5-50 20' radius)

An aerial attacker, this one is Very Bad. They literally explode on
contact. Grown from the egg, they are mutated to harbor methane and other
explosive gases. When they attack, they latch on to a vessel and, once
secured, explode, very loudly, very fiery.

> Overlord:
> MV: Fly 6 (E)  HD: 10  AC: 3  Att: None  Size: Really Big ??? (50' long)

Overlords control the broods but they answer to the Cerebrates who answer
to the Overmind. Overall, the zerg are formed of a hierarchy like ants....
evil, vicious, exploding, thinking, ravenous, warrior ants.

> 	Comments?

I added mine in. :) I think there some be some info on the various
constructs as well, including the Creep.


Previous Message: Twilitespace: Outreach part 3
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Month Index: May, 1999

SubjectFromDate (UTC)
Zerg for AD&D/SJ ???    Terry Hawkins    15 May 1999 17:40:08
Re: Zerg for AD&D/SJ ???    Grey Knowles    16 May 1999 10:17:13
Re: Zerg for AD&D/SJ ???    Static    17 May 1999 14:41:47
Re: Zerg for AD&D/SJ ???    Grey Knowles    18 May 1999 05:58:07

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