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Month Index: May, 1999
From: Adam Miller <nghtdrud@??????.net> Date: Mon, 17 May 1999 21:27:35 -0500 Subject: Re: Twilitespace: Outreach
Hello All!! Finally, the last of the major worlds of Twilitespace is complete (not counting rouge worlds, comets, or other nifty stuff!:) Anyways, this one took a while, as I had to sit down and draw up the restrictions and limitations of the "tech" of one of the cities. In any case, I had some fun with this one, and the races upon Outreach do not match up exactly with their entries in the MM. Some of the devices I added in *could* overbalance a game, but hopefully the restrictions upon them will keep them in line (at least they are not flooding the spaceways:) In any case, this a large addition, and is broken into several posts. Outreach Planet Name: Outreach Planet Type: Spherical earth body Planet Size: E Escape Time: 4 turns Satellites: 2 Distance from primary: 2,000 million miles Day Length: 68 hours Year Length: 250 months Population Analysis: Elves, illithids, and goblin-kin Outreach is the most distant planet of the Twilite system. Outreach is a mid-sized world, with a diameter of 5,500 miles and a circumference of about 17,000 miles. There is no flattening at the poles, so equatorial circumference is equal to the polar circumference. The axis is slightly tilted, but given Outreach's distance from the sun, seasons do not occur. The surface is cold and dark. Much of the surface is covered in ice and snow. Rugged mountains and glaciers are all too common. The land is locked in perpetual twilight. The sun appears as a star slightly brighter than the others. Lighting conditions on Outreach are roughly equal to starlight, no matter if it's day or night. The moons are nearly invisible in the night sky, as the light that reaches them is too little to reflect adequately. There are no oceans on Outreach, but there are several small inland seas. These seas, no more than 100 miles across at most, are always warm, entirely due to geothermal activity in the area. The seas are shallow, with the deepest sea having a depth of 2000'. Most seas have bottoms that only go half as deep. There are many large open plains areas, surrounded by higher mountains and plateaus, where seas may have existed once. That is unlikely, however, since such seas would have been frozen glaciers year-round, and there is no evidence that Outreach lost that much water at anytime in its history. This is a fairly dry planet, and deserts of dark brown sand are common. The lack of large oceans has resulted in little cloud cover, with what cloud formations that do form tend to center on the seas. There is a great deal of water trapped in the soil, which nourishes plant life and many animals. Climate and Weather Despite the great distance to the sun, Outreach is much warmer than it should be. This is due to the geothermal heating that Outreach's core generates. The heating is to such a degree that there is no temperature difference from the equator to the poles. The only difference is altitude and terrain. Generally, the uniform temperature of the planet is at about 35 degrees F, just above the freezing mark. Cold winds make it seem much colder. In the plains regions, the temperature is constant and rarely fluctuates. The mountainous areas get far colder as they reach their peaks, with the highest mountains having their temperatures drop well below -100 degrees F. The glaciers can also have such low temperatures, as well as bitterly cold winds. There is little to no weather on Outreach. Clear skies are the norm. The only places that have any precipitation are the seas, which is mostly snow. Snowfall is rare, however, and happens only about once a month or so at any given sea. Areas away from the seas receive almost no rainfall at all. These areas are hit by bitterly cold winds and support little life. Appearance from Space Outreach is nearly invisible until a spelljammer practically runs into it. The surface is dark, and does not show well against a black void. When viewed from orbit, Outreach appears as a dark brown orb with the rare dusky white spots. Those spots are cloud concentrations, and signify a sea. The formations swirl around the sea, but are generally very small compared to the rest of the planet. Continents As there are no oceans large enough to break the land up, Outreach can be considered a single large continent. There is about 20 inland seas, the largest being the Reaching Sea. It is located on the equator at the heart of a large valley. The other seas are scattered at random throughout the planet. Life Forms For such a cold and dark world, there is a great deal of life on Outreach. The large plains regions immediately surrounding the seas and forests are all covered with a short, stubby grass. This grass, called grey leaf, grows to about 2" high and grows in bush-like concentrations. Grey leaf is deadly poisonous to humans, but is readily consumed by the native animals. It grow close to the ground for maximum benefit from the geothermal heat. Breaking up the grass are forest of giant mushrooms, which can grow as much as 25' tall. The mushrooms have large caps, and the area below the mushrooms are warmer than normal because the enlarged caps trap the heat the planet radiates. The mushrooms can be consumed by anyone, providing more than enough nutrient for those who devour them. Mushroom forests concentrate near the seas, but can be found on the plains as well. The majority of this world is open desert, where little plant life survives and even less animal life can survive. A breed of hardy cacti cling to the edges of the deserts, but the heart of the deserts are devoid of life. The lack of rainfall is undoubtedly to blame. The small seas hold a host of fish, crabs, and underwater plants. The wildlife of the seas dwell in volcanic-warmed waters, and thus have certain toxins in their systems that is poisonous to humans. The other beings of Outreach have long adapted to the toxins and are immune to them. The herbivores that feast on the grass and mushrooms are great rothe. The rothe have shaggy coats, large horns, and no intelligence. The brains of the rothe, however, are very large, but seem to serve absolutely no function what so ever. The skies of outreach are filled with insects of all sizes and shapes. Most of these insects are harmless, but there are a few species that do suck blood. Those insects, which resemble tiny wasps, are dangerous in the fact that they can carry deadly diseases. Anyone bit by those annoying insects run a 1 in 5 chance of contracting a disease, which is fatal 3 time out of 8 unless a cure disease spell is used. The majority of the insects fly about, feeding on the grass or sucking blood from the rothe. They are, in turn, feasted upon by the numerous bats, spiders, and giant lizards, which are the predators of the planet. The lizards are the second most dominant predator of the planet, devouring both insects and the rare rothe that has become too sick or weak to escape the lizards' jaws. The spiders are most common in the mushroom forests, but larger versions roam the plains, hunting insects. There are a few more dangerous creatures that roam this world. The top predator niche is filled by displacer beasts, introduced here by priests of Croll. The displacer beasts sometimes serve as hunting beasts, but mostly haunt the plains. There are also a number of carrion crawlers about, which act as scavengers, cleaning up whatever the predators leave behind. They also sustain themselves on a diet of insects, but prefer the meat of dead rothe. -- Night Druid
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