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Month Index: April, 1999
From: "Bonebrake, Noah S. \(NM Rec.\)" <Noah.Bonebrake@???.???????.com> Date: Wed, 14 Apr 1999 13:17:23 -0500 Subject: Re: PC Morale
> > >Easiest way to make Players fear for their characters' lives: > Kill > > a few. > > > > Ouch! Yes, that would definitely keep them on their > toes. > > IMC I don't usually slaughter PCs, except if they do something > incredibly > > stupid <snip> > [snip] > in some ways this is something you have to rely on your players for. if > they don't empathise with their characters enough to be scared, then > there's not a lot you can do about it. > Exactly. It all depends on the players' willing suspension of disbelief. I consider an adventure to be a success when the players set aside their RL cynicism and genuinely treat the campaign as if they really do have a stake in how things turn out. (And they do!)
Previous Message: Re: PC Morale
Next Message: Re: Merchant organizations in Wildspace
Month Index: April, 1999
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: PC Morale | Bonebrake, Noah S. (NM Rec.) | |||
| Re: PC Morale | rupert smith | |||
| Re: PC Morale | Bonebrake, Noah S. (NM Rec.) | |||
| Re: PC Morale | Grey Knowles | |||
| Re: PC Morale | Whalejudge@???.com | |||
| Re: PC Morale | TimGross@???.com | |||
| Re: PC Morale | Paul Arnold Stetzel | |||
| Re: PC Morale | Downer, Chris | |||
| Re: PC Morale | the Falcon | |||
| Re: PC Morale | the Falcon | |||
| Re: PC Morale | Bonebrake, Noah S. (NM Rec.) | |||
| Re: PC Morale | TimGross@???.com | |||
| Re: PC Morale | Paul Westermeyer | |||
| Re: PC Morale | Noah S Bonebrake | |||
| Re: PC Morale | Ahzad Jinsai |