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Month Index: April, 1999
From: Michael Sandy <mehawk@????????.com> Date: Tue, 13 Apr 1999 20:45:07 -0800 Subject: Re: Merchant organizations in Wildspace
If the players act chaoticly without care for their reputation, then one obvious consequence should be that noone will rent them a ship. Why would a merchant cartel rent out any ships? Should a merchant family owns 10 ships. The family only has 5 active members. Who operates the other ships? Somebody has to, somebody who is very trusted. How does _anyone_ earn that much trust? 1) Most of the accumulated wealth of its hired captains is converted in real estate in an area dominated by the merchant family. 2) The hired captain saved a family member's life, or performed some other major service for the cartel. 3) The hired captain is promised yet greater rewards if he serves well and profitably for an agreed upon period. Perhaps a share in the whole cartel's profits. 4) There is a strong kinship tie, religious tie, blood brother oath, or similar level of trust between the cartel leader and the hired captain. 5) Collateral equal to the value of the ship is left behind. This isn't quite the same as buying a ship and having an agreement to sell it back in an agreed upon period. Partly for tax reasons, as the sale has to be recorded somewhere, and that place may have the equivalent of sales tax. One other point: Buying and selling a spelljamming ship should involve as much if not greater hassle than buying a house. Maybe buying a three hundred year old house with lots of liens against it to settle and various little provisos by previous sellers about what can be done with the property. If the sale is not properly recorded, the seller could later declare the ship stolen and the buyers as pirates. It is a lot easier for a large merchant concern to register all of its ships in a large number of ports than for an independant operator to do so, so getting a long term lease on a ship, instead of buying one, may be a reasonable thing to do. The sequence would go like this: You open an account with the Bank of Genoa, depositing 150,000 gp, or the market value of a modified squidship, as an example. You then draw up a contract stating that the Bank of Genoa is entitled to withdraw 1,000 gp per month until the ship is returned to a Genoese trading factor. As with returning rental cars, there are some penalties for returning the vehicle to more distant ports. The contract also acts as a form of bearer bond, or letter of credit. The hiring party is entitled to fly a flag showing that the ship is rented from the merchant cartel, which can be very useful if stopped by a navy privateer who deals with the cartel. The ship may still be seized, but the party could sue the merchant cartel for its deposit back, and they would in turn seek recompense from the navy which seized its ships. If the navy in question has a great need for hulls they may negotiate a payment schedule with the cartel in question. Similarly, if a rented cartel ship is used to commit crimes, the deposit is forfeit once they are proved. Silly idea: The PCs hear a rumor about a sphere in which gold is extremely common place. The rumor is true, but fails to mention a very important fact: (such as) 1) Any gold from the sphere turns into lead or iron upon leaving the sphere. Alternately, _all_ gold is transmuted to a base metal upon crossing the spherewall. 2) The gold is cursed in a very nasty way, but that curse only appears when the gold is taken to another sphere. 3) The spherewall is not breachable from the inside by helms. Any ship going there is stuck there. Only person sized holes can be made from the inside. 4) It is very difficult to get the gold out for some reason, but there are a huge number of eager prospectors/pirates just at the edge of the danger zone who would attack anyone who leaves the sphere or the particular gold-rich planet within the sphere in the belief that they have figured out how to safely get the gold out. Most ideas inspired by David Eddings' Belgariad series. Michael Sandy
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Month Index: April, 1999
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Merchant organizations in Wildspace | Michael Sandy | |||
| Re: Merchant organizations in Wildspace | TimGross@???.com | |||
| Re: Merchant organizations in Wildspace | Whalejudge@???.com | |||
| Re: Merchant organizations in Wildspace | Paul Westermeyer | |||
| Re: Merchant organizations in Wildspace | Paul Westermeyer | |||
| Re: Merchant organizations in Wildspace | Peter Mikelsons | |||
| Re: Merchant organizations in Wildspace | TimGross@???.com | |||
| Re: Merchant organizations in Wildspace | S. Wilson | |||
| Re: Merchant organizations in Wildspace | Peter Mikelsons | |||
| Re: Merchant organizations in Wildspace | Adam Miller | |||
| Re: Merchant organizations in Wildspace | Paul Westermeyer | |||
| Re: Merchant organizations in Wildspace | Michael Sandy | |||
| Re: Merchant organizations in Wildspace | Whalejudge@???.com | |||
| Re: Merchant organizations in Wildspace | the Falcon | |||
| Re: Merchant organizations in Wildspace | S. Wilson | |||
| Re: Merchant organizations in Wildspace | S. Wilson | |||
| Re: Merchant organizations in Wildspace | Peter Mikelsons | |||
| Re: Merchant organizations in Wildspace | S. Wilson | |||
| Re: Merchant organizations in Wildspace | Peter Mikelsons | |||
| Re: Merchant organizations in Wildspace | Michael Sandy | |||
| Re: Merchant organizations in Wildspace | Downer, Chris | |||
| Re: Merchant organizations in Wildspace | S. Wilson |