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Month Index: January, 1999
From: Thatotherguy <spellj@??????????.com> Date: Tue, 5 Jan 1999 04:22:21 -0800 (PST) Subject: Re: Spelljamming
<<< For years at a time? Even wizards aren't that paranoid--and that's two spell slots blown every day (assuming he does some kind of hunting in between) he goes out. But I'll grant you this. Perhaps he knows I'm on his tail, or perhaps he really is supra-paranoid. >>> Or a ring of invisibility. But yes, dragons tend to be *very* paranoid. <<< Besides, as a high-level creature with good intelligence, the wizard will spot the dragon eventually anyway. If he's got enough patience. Admittedly, the wizard I'm describing seems to be rather monomaniacal about killing this dragon, but that's one of the reasons I'll grant your dragon paranoia. With one maniac, why not another?>>> He'd have to have some reason to go to the lair so obviously he has at least a general indication of the area it occupies. <<< The problem with this viewpoint is that AD&D is designed so that even a strong creature has a chance of dying--even through sheer bad luck--against a weaker creature. Sure, a 9th level mage charging in (without even Invisibilty--much good may it do him in the lair--or Armor) to Dominate the dragon probably will fry. But he could get lucky. "Well-played" dragons simply increase their odds of survival, much as a "well-played" attacker decreases it. >>> So why shouldn't I play my dragon's well? <<< (Also keep in mind that you stack the odds in favor of the dragon in your house campaign by changing the rules. I'm not criticizing that--I also feel that dragons should probably have better magic than vanilla gives them--but remember that you're not playing vanilla.) >>> Well actually if I play FR I have the Draconomicon to tell me dragons can convert human spells as I mentioned and I have the Cult of the Dragon to feed my dragon even more magic. <<< > Just asking. I thought you did have to know the destination at least. > Still, you now have to aim right to find the dragon's true lair. Well, if we want to be crafty, we could try Clairaudience or Clairvoyance to random spots within the mountain. Most of the time we'll just get solid stone in all directions, but once in a while your spell will fail. >>> Actually you have to be familiar with the area in some way to cast either clair spell (at least under 1st edition which I play, I haven't bothered to look at 2nd edition alterations here). <<<There lies the dragon lair. (Probably. Would you have thought to cast anti-scrying spells anywhere besides the lair if I hadn't pointed this out?)>>> Well I might simply cover the entire mountain but I wasn't really worried about it. I just covered the area of the mountain the dragon had any interest in. <<< > > That's one reason I wouldn't try this in my own body. I don't think > he'd > > actually kill me, but it doesn't hurt to be paranoid. > > I'd kill you. I rather doubt it. For one thing, how are you going to find me? Let's say I'm reduced to 1/10 of an inch tall, and spying from behind a rock to see who shows up to check out the Rock-to-Mudded entrance. That's the most immediate obstacle to overcome. >>> Rock to mud left the repulsion intact and reduce woun't get you to 1/10th of an inch but rather 1/10th your normal height. I equate dragon eyesite to eagle eyesight since they seem to hunt in similar ways and are supposed to have superior senses otherwise. Now your toast mr pixie/sprite/quickling. <<< I may not even be within a quarter of a mile, since a dragon is visible from quite a ways away. Even if you do spot me, I can just teleport out. Or let's try a Project Image. >>> You forgot my invisibility. And teleporting out doesn't help alot when my first blow lands from complete surprise. <<< > But then I'm not as merciful as an angry red of 1000+ > years (as you were assuming this dragon must be). Incidentally it's > not hurting the dragon to be paranoid either. Admittedly, no. Especially not after I alert him with the little Rock-to-Mud stunt. Before that, the attacker does have a bit of an advantage. >>> Always. Until my defenses confound you into giving yourself away. You didn't know I used my clerical speak with animals and charm person or mammal spells to gather the local field mice to my service? Poor you. <<< > OK mister worm. When the big spell using fish with flame breath comes > for you with all the lesser fish that serve him, after he's magically > scouted you out, Eh? You make me fight over this issue, but the dragon gets to handwave it away? How, precisely, is he going to locate me? >>> By any of the methods I just mentioned plus magic mouths, alarms, wardmists, magic mirrors, reflecting pools, crystal balls, and mirrors of mental prowess (plus a nice portal to breath through on that last one--ouch!). <<< > exactly what hook were you going to use to catch him > and how were you going to reel him in? Oh, and don't forget he's also > taken the time to tell all your enemies exactly where you are too. Oh, how convenient for him. I suppose all my enemies just happen to be good bowling-buddies of his, just as he conveniently happens to know my identity and who all my enemies *are*. >>> See he researched your enemies as soon as he discovered who you are through scrying. Then he sends anonymous notes to the neogi, illithids and a certain beholder clan he heard a group matching your description pissed off or he just let word out of where your group is in case you have enemies who're paying attention. You can do this to him if you want (word of a dragon lair tends to attract attention) but then you risk losing his hoard to some other group. He has no such compunctions. Survival is all he's interested in. <<< If a horde of fire-breathing dragons and dragonlings, the Red Wizards of Thay and the Chainmen all converge on my location, I'll concede defeat and depart for sunnier climes. But if that happens, we're already at the worst-case scenario and the game is over. Why not be specific? >>> You pissed all those people off? I hope you found somebody along the way that likes you. <<< Your Great Wyrm red dragon living on a mountain peak returns from hunting one day to find his false entrance turned to mud and in shambles. Maybe a Magic Mouth adds insult to injury, depending upon just how cautious (or perhaps how crafty) the attacker has decided to be. What's his move? >>> Magic mouth never goes off due to his being invisible. Now he cast those speak with plants, stone tell, and speak with animals spells and calls his local servants/spies to find out who's in the area that might have done it. Pretty soon he'll have enough to get you pegged (especially if he's got a commune with nature available). Scrying gives him whatever else he needs before he starts blabbing to everyone about your location (notoreity's always a pain in my campaigns, at least when you make powerful foes that actually have the interest and resources to expend on your demise). <<< Not that I actually want to duel out the entire scenario, but you have to start somewhere. My point is that you can't simply *assume* that the dragon will know anything at all, except that someone is on his tail. >>> As long as he reacts accordingly at least he wasn't a pushover (in the end you're supposed to win but such an intelligent, ancient, powerful, hunted for foe is going to pull out all the stops while you try to get there). BTW--I think your ignore the entrance route was the best, you know, find a way through the mountainside. And that's all that applies to this simple but nasty trap which was all I was trying to share with list members. _________________________________________________________ DO YOU YAHOO!? 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Month Index: January, 1999
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Spelljamming | Thatotherguy | |||
| Spelljamming | Thatotherguy | |||
| Spelljamming | Thatotherguy | |||
| Spelljamming | Thatotherguy | |||
| Spelljamming | Thatotherguy | |||
| Spelljamming | Thatotherguy | |||
| Spelljamming | Thatotherguy | |||
| Spelljamming | Thatotherguy | |||
| Re: Spelljamming | Thatotherguy | |||
| Re: Spelljamming | Patrick Stutzman | |||
| Re: Spelljamming | Paul Arnold Stetzel | |||
| Re: Spelljamming | steve swenson | |||
| Re: Spelljamming | S. Wilson | |||
| Re: Spelljamming | S. Wilson | |||
| Re: Spelljamming | Thatotherguy | |||
| Re: Spelljamming | Thatotherguy | |||
| Re: Spelljamming | S. Wilson | |||
| Re: Spelljamming | steve swenson | |||
| Re: Spelljamming | Thatotherguy | |||
| Re: Spelljamming | aaronj@??????.net | |||
| Re: Spelljamming | S. Wilson | |||
| Re: Spelljamming | Thatotherguy | |||
| Re: Spelljamming | S. Wilson | |||
| Re: Spelljamming | S. Wilson | |||
| Re: Spelljamming | S. Wilson | |||
| Re: Spelljamming | TandemArts@???.com | |||
| Re: Spelljamming | S. Wilson | |||
| Re: Spelljamming | TandemArts@???.com | |||
| Re: Spelljamming | S. Wilson | |||
| Spelljamming | Thatotherguy | |||
| Spelljamming | Thatotherguy | |||
| Re: Spelljamming | Thatotherguy | |||
| Re: Spelljamming | S. Wilson | |||
| Re: Spelljamming | S. Wilson | |||
| Re: Spelljamming | Staffan Johansson | |||
| Re: Spelljamming | TandemArts@???.com | |||
| Re: Spelljamming | TandemArts@???.com |