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Month Index: November, 1998
From: John McCloud <jmccloud@?????.????.edu> Date: Mon, 9 Nov 1998 14:41:06 -0800 (PST) Subject: Re: Re : Armor Rating and Manueverability Class
On Sun, 8 Nov 1998, Colin Cookman wrote: > Armor Ratings don't make sense. I look at the existing ships listed, and > I can't figure out how they could get the armor ratings and the > manueverability class ratings using the system for making ships > presented in the book. Is this just sloppy work on the part of TSR, or > are the standard ships supposed to be special cases, to encourage > players to buy the standard ships? What's the deal, exactly? Leroy answered this question well, but I'd like to add that another problem is that the ships from the original boxed set were drawn first and then the stats and deckplans developed. Sort of "Whoa that's cool. Looks like a heavy cruiser to me" type design technique. Another problem is that the original tonnages seem to range from 1-100. I know the Citadel doesn't follow this, but it is more of a moving planetoid than a ship. The only vessel that doesn't follow this 100 ton limit is the Tsunami. Even massive vessels, such as the Illithid Dreadnought whose deck area is obviously far greater than a 60 ton Man O War, are limited to 100 tons. When you're dealing with area, the figures between 60 and 100 tons don't look so bad. But once that third dimension is added in, the tonnages are ridiculous. John McCloud jmccloud@?????.????.edu
Previous Message: Re: Core Rules
Next Message: Re: SpellJammer Accelerator thoughts, and AD&D firearms
Month Index: November, 1998
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Re : Armor Rating and Manueverability Class | John McCloud | |||
| Re: Re : Armor Rating and Manueverability Class | Leroy Van Camp III |