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Month Index: November, 1998
From: Grey Knowles <greyk@???????????.com> Date: Tue, 3 Nov 1998 13:15:13 -0700 (MST) Subject: Re: wishes & helms
On Tue, 3 Nov 1998, Eric Pedersen wrote: > I recently noticed in the wizards hand book that the Wish spell can make > a maximum of roughly 10,000 GP. And I've also noticed that minor helms > cost roughly 100,000 GP. Does this mean permanent helms are created with > an above 9th level spell, or are the arcane just extremly stingy? > Any ideas about this? Sure! Use the ACTUAL Spell! In fact, here it is. plus another one that comes in handy. Create Major Helm (Enchantment/Charm) Source: Concordance of Arcane Space Type: Wizard Level: 7 Range: 10 yards Components: V, S, M Duration: 1 day / level Casting Time: 1 turn / level Area of Effect: One item Saving Throw: None By casting this spell, the wizard may transform a normal chair or seat into a major spelljamming helm suitable for powering a ship through space. This spell does not replace the need for a permanent magical helm onboard, and is used primarily as a backup system or in emergency situations. The major helm may power a ship of no more than three times the spellcaster's level in tonnage. A 20th level wizard may therefore create a major helm capable of powering a 60 ton ship. In operation, a major spelljamming helm created in such a fashion is identical to a regular, permanent helm, with one exception. If dispelled, the helm created by this spell will disappear for a single round, then reappear. Creating a helm-major or minor-counts as the casting of one spell, and therefore reduces the caster's effectiveness in using the helm for that day. Of course, this does not mean another spellcaster cannot act as the helmsman, using a helm created by another person. The material component for this spell is a chair, stool, or other seat suitable for use as a helm. Create Minor Helm (Enchantment/Charm) Source: Concordance of Arcane Space Type: Wizard Level: 6 Range: 10 yards Components: V, S, M Duration: 1 week / level Casting Time: 1 turn / level Area of Effect: One item Saving Throw: None By casting this spell, the wizard may transform a normal chair or seat into a minor spelljammer helm suitable for powering a ship through space. This spell does not replace the need for a permanent magical helm onboard, and is used primarily as a backup system or in emergency situations. The minor helm may power a ship of no more than two times the caster's level in tonnage. A 20th level wizard may therefore create a helm capable of powering a 40 ton ship. In operation, a minor helm created in such a fashion is identical to a regular, permanent spelljammer helm, with one exception. If a helm created by this spell is successfully dispelled, it will disappear and must be created anew. The material component for this spell is a chair, stool, or other seat suitable for use as a helm. Create Minor Helm (Enchantment/Charm) Source: Concordance of Arcane Space Type: Priest Level: 5 Sphere: Creation Range: 10 yards Components: V, S, M or V, S Duration: 1 week / level or 1 day / level Casting Time: 1 turn / level Area of Effect: One item Saving Throw: None By casting this spell, the priest may transform a normal chair or seat into a minor spelljammer helm suitable for powering a ship through space. This spell does not replace the need for a permanent magical helm onboard, and is used primarily as a backup system or in emergency situations. The minor helm may power a ship of no more than two times the caster's level in tonnage. A 20th level priest may therefore create a helm capable of powering a 40 ton ship. In operation, a minor helm created in such a fashion is identical to a regular, permanent spelljammer helm, with once exception. If a helm created by this spell is successfully dispelled, it will disappear and must be created anew. The material component for this spell is a chair, stool, or other seat suitable for use as a helm. A create minor helm spell may be used without a suitable material component, but in such cases, the spell lasts for a matter of days as opposed to weeks. Create Portal (Alteration) Source: Concordance of Arcane Space Type: Wizard Level: 5 Range: 100 yards Components: V, S, M Duration: 2d6 turns Casting Time: 5 Area of Effect: Area of crystal shell 100 feet in radius Saving Throw: None This spell may only be cast when under 100 yards from a crystal shell. The spell causes a large area of the shell to become temporarily insubstantial and ethereal, allowing a ship (or anything else) of the correct size to pass through. The effect lasts for up to 12 turns, during which time any other ships or items may pass through. The opening does not weaken the crystal shell, and any objects resting physically on the shell are unaffected by the portal. It takes but a fraction of a round for a ship to pass through a portal opened in this fashion. However, if the portal is dispelled or otherwise prematurely closed, roll 1d10 to determine the fate of the object passing through the opening as it closes: Roll Effect 1-5 Portal closes before ship reaches shell. Ship must turn or ram the shell. 6 Portal closes on the ship. Ship is cut in half. 7-10 Portal closes after ship passes through. Portals created by this spell are magical and temporary, so they can be dispelled. Portals that occur naturally in the crystal shell may not be dispelled. The material component of the create portal spell is a piece of wire wrapped about a bit of amber. -------------------------------------------------------------------------- greyk@???.com
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Month Index: November, 1998
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| wishes & helms | Eric Pedersen | |||
| Re: wishes & helms | Solauren | |||
| Re: wishes & helms | S. Wilson | |||
| Re: wishes & helms | Grey Knowles | |||
| Re: wishes & helms | Optimus | |||
| Re: wishes & helms | Robert Burmeister | |||
| Re: wishes & helms | S. Wilson | |||
| Re: wishes & helms | Ryan Hamilton | |||
| Re: wishes & helms | S. Wilson | |||
| Re: wishes & helms | Leroy Van Camp III |