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Month Index: September, 1998
From: Matthew Gorman <mattg9@???????.com> Date: Mon, 07 Sep 1998 15:58:40 PDT Subject: Re: CUSTOM: Spelljammer -=- The Next Generation
>STASIS - Arcane and other shadowy races maintain a technology embargo
keeping
>wildspace as is for centuries. This ends when an
>external threat race not in on the game crashes
>through the known spheres, butchering as it goes.
>
>MIXTURE - the "Dragon Magazine" future as a player called it, and the
>actual future of the campaign, near enough - the
>advances each sort of good spelljammer has are
>incorporated into "modernised" designs, more
>common "living ships" grown from bizarre wildspace
>flora and fauna, some mixture of technology
>Golems as robots, "Half Golem" cyborgs, energy weapon
>"wands", "staves", gunnes and magic powered armour
>("gnomeworks" supposedly, actually not) with older
>style space swashbuckling - a relative golden age,
>that surely cannot last forever.
Waay cool ideas man! Could you post more on the new race that threatens
wildspace in your game. Plus I'd like to know more about your new kinds
of technology, like the new plant lifeforms and gnomeworks. Hell, any
new gizmos would be great. I just discovered SJ recently and signed up
on this list in the past week so I'm kinda new at all this.
Matthew
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Month Index: September, 1998