Previous Message: Re: CUSTOM: Spelljammer -=- The Next Generation
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Month Index: September, 1998
From: Harry Bandoian <h_bandoian@???????.com> Date: Fri, 04 Sep 1998 09:03:29 PDT Subject: Re: CUSTOM: Spelljammer -=- The Next Generation
St.Petersburg? Gee, I tink those commies realy wont like that ;)
(Dont take to offence on my use of the word communism. Dont bother
flaming me, I am in my 6 foot think suit of armor of fire resistance...)
;)
----Original Message Follows----
Date: Fri, 04 Sep 1998 15:35:50 +0200
From: Staffan Johansson <d96sj@???.???.se>
To: spelljammer@????.com
Subject: Re: [SPELLJAMMER] - CUSTOM: Spelljammer -=- The Next Generation
Reply-To: spelljammer@????.com
Optimus wrote:
> Go play Star Wars, not AD&D.... Wait a minute, I was so fascinated by
> the "war golem" from "Battle Chasers #1" that I actually incorporated
> golems as robots in my campaign...
Speaking of golems here (and this has NOTHING to do with SJ, but I just
had to say it), I must say that the coolest golem I've seen in a game
was in a TORG adventure. It was a missile that had been transformed into
a badass golem by reality shifts (it was in the UK, which had been
transformed into a fantasy realm). The shed it was "living" in had a
button in it which you could press, which would make the golem break off
fighting, and start walking toward Leningrad/St. Petersburg.
OK, back to spelljammer discussion again...
--
Staffan Johansson (d96sj@???.???.se)
It is better to light a flamethrower than to curse the darkness.
(Terry Pratchett, Men At Arms)
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Previous Message: Re: CUSTOM: Spelljammer -=- The Next Generation
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Month Index: September, 1998