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Month Index: September, 1998
From: Optimus <optimus@???.????-??????.de> Date: Fri, 4 Sep 1998 10:19:14 +0000 Subject: Re: CUSTOM: Spelljammer -=- The Next Generation
Hi everyone, >I have used wormholes in my SJ game. I found it refreshing to get >away from the whole exploration theme, switching to a multi-sphere >campaign. Let's face it; travel times in SJ leave much to be >desired. I thought the long travel times were a pretty cool element, though many of my players suddenly stated that they were just 18 years old. Only the fleet admiral stated that his character was 35. However I thought it was cool when a Paladin offered to serve a character for a year in order to pay off a debt and that character kept complaining about every spelljamming trip the party was taking. >I'm sure this will raise the hackles of some list members with the >cries of "Go play Star Wars, not AD&D if you want robots and lasers" >or some other crap. Go play Star Wars, not AD&D.... Wait a minute, I was so fascinated by the "war golem" from "Battle Chasers #1" that I actually incorporated golems as robots in my campaign... >Your ideas sound interesting. I'd love to hear more details about >your campaign, especially the Godjammers. I agree with Toby Mekelburg on this, the ideas do sound interesting and I also want to hear more details. With regards, Kai Sometimes life is just like TV: When the commercials are due it always looks hopeless, but in the end the good guys do win after all! ____________________________________________________ optimus@????.???.????-??????.de
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Month Index: September, 1998