Previous Message: Re: CUSTOM: Spelljammer -=- The Next Generation
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Month Index: September, 1998
From: Harry Bandoian <h_bandoian@???????.com> Date: Thu, 03 Sep 1998 23:57:07 PDT Subject: Re: CUSTOM: Spelljammer -=- The Next Generation
Kool! Could u send me more info? if ur going to send it to me personaly
could u send it to scratch00@?????????.net.
I would also likt to know if this game is online and if it is I would
like to join...........
----Original Message Follows----
Date: Fri, 4 Sep 1998 14:04:34 +1000 (EST)
From: "The Astronauts' Guild" <geckoes@???????.???.au>
To: spelljammer@????.com
Subject: Re: [SPELLJAMMER] - CUSTOM: Spelljammer -=- The Next Generation
Reply-To: spelljammer@????.com
Some people have suggested stargates, wormholes etc.
In my actual campaign which has spread cancerously across time and
space,
etc. I have had a few different advances shown in alternate futures,
most
based on the "The Nail" principle - one event or fact alters markedly so
that the future is a somewhat simplified but challenging one:
NO HELMS - starbeast chariots, planar travel, Planejammers and
Timejammers
CHEAP HELMS - Spelljammer - The Next Generation - very trekky
WAR IN HEAVEN - Godjammers, fleets of warships, militarised future with
cheap "spell packages" learned by "war wizards"
STASIS - Arcane and other shadowy races maintain a technology embargo
keeping
wildspace as is for centuries. This ends when an
external threat race not in on the game crashes
through the known spheres, butchering as it goes.
MIXTURE - the "Dragon Magazine" future as a player called it, and the
actual future of the campaign, near enough - the
advances each sort of good spelljammer has are
incorporated into "modernised" designs, more
common "living ships" grown from bizarre wildspace
flora and fauna, some mixture of technology
Golems as robots, "Half Golem" cyborgs, energy weapon
"wands", "staves", gunnes and magic powered armour
("gnomeworks" supposedly, actually not) with older
style space swashbuckling - a relative golden age,
that surely cannot last forever.
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Month Index: September, 1998