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Month Index: September, 1998
From: The Astronauts' Guild <geckoes@???????.???.au> Date: Fri, 4 Sep 1998 14:04:34 +1000 (EST) Subject: Re: CUSTOM: Spelljammer -=- The Next Generation
Some people have suggested stargates, wormholes etc.
In my actual campaign which has spread cancerously across time and space,
etc. I have had a few different advances shown in alternate futures, most
based on the "The Nail" principle - one event or fact alters markedly so
that the future is a somewhat simplified but challenging one:
NO HELMS - starbeast chariots, planar travel, Planejammers and Timejammers
CHEAP HELMS - Spelljammer - The Next Generation - very trekky
WAR IN HEAVEN - Godjammers, fleets of warships, militarised future with
cheap "spell packages" learned by "war wizards"
STASIS - Arcane and other shadowy races maintain a technology embargo keeping
wildspace as is for centuries. This ends when an
external threat race not in on the game crashes
through the known spheres, butchering as it goes.
MIXTURE - the "Dragon Magazine" future as a player called it, and the
actual future of the campaign, near enough - the
advances each sort of good spelljammer has are
incorporated into "modernised" designs, more
common "living ships" grown from bizarre wildspace
flora and fauna, some mixture of technology
Golems as robots, "Half Golem" cyborgs, energy weapon
"wands", "staves", gunnes and magic powered armour
("gnomeworks" supposedly, actually not) with older
style space swashbuckling - a relative golden age,
that surely cannot last forever.
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Month Index: September, 1998