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Month Index: August, 1998


From:     Optimus <optimus@???.????-??????.de>
Date:     Tue, 4 Aug 1998 16:59:22 +0000
Subject:  Re: A new beginning
Hi everyone,

>> Well, the four vampires didn't do the trick and neither did the
>>three red dragons nor the countless phase spiders...

>Hmm, interesting. I think it could be done if the monsters are
>played correctly. Personally I doubt any character, or group of
>characters, can be so powerful so as to kill not only four vampires
>but Three Red Dragons.

Ok, I already downgraded the vampires so that they did not have level
drain, but the vampiric touch ability.
And they confronted the dragons in turns, not all at once. Still I
managed to kill 3 characters, but I once was foolish enough to give
them access to a rod of resurrection...

>You might want to try fudging dice rolls as well. Like telling the
>players that they have been hit.

Once I was accused of fudging die rolls in favor of my bro, so I do
not fudge die rolls anymore, but roll in the open for everyone to
see.

>[...]
>Good idea though I don't understand what you mean by the max-spells
>rule.

The intelligence prohibits characters with low intelligence to learn
all spells. For instance, a character with intelligence 13 can only
learn 9 spells per level. I want my PCs to learn the weaker spells as
well and do not want them to be too selective when learning spells,
so I do not play with that optional rule anymore.

>> There are a few more changes but odds are I bored you guys / girls
>> already, so I better stop now.

>The fact that I replied to this message shows you that it did not
>bore me. Send the others by all means.

ok, so here a few other ideas / insights I had after my first
spelljammer campaign:

12. The crew of a Spelljamming ship does not take part in any away
team missions. My players used to take 30 level 3 warriors or so with
them and it usually ruined every plot. In my opinion the heroes
should be on their own when doing their usual hero business.

13. Most of the PC wizards tend to choose combat spells rather than
"trick" spells like feign death and such. Therefore I am going to
allow wizards to lose 2 spells of one level and cast another spell of
the same level instead. For instance, if a character had memorized a
fireball and a lightning bolt, he could forget those two and cast a
different level 3 spell from his spellbook.

14. The players complained about the spelljammer space combat system,
so I am going to convert the spelljammer ships into the Gamesworkshop
Manowar system and will conduct future ship battles with that system.

15. As someone on this list suggested all humanoid "monsters" are
treated in the same way as player characters with levels and higher
hitpoints and such.

16. Instead of using spellcraft, the bards ability or the identify
spell, every character class (warrior, rogue, cleric, wizard) is
going to have an identify skill. Warriors can identify weapons,
armors, girdles&helms and the weird stuff. Rogues can identify rings,
jewels, cloaks, boots, household items, musical instruments and the
weird stuff. Wizards can identify rods, staves, wands, books, tomes
and the weird stuff. Clerics can identify potions, oils, bags,
bottles, dust, stones and the weird stuff.
The identify skill is rolled with half the intelligence and reveals
stats, at least for "simple" items like magical weapons.

17. I am going to alter a few spells. For instance I believe color
spray to be too powerful and wizards going on solo reconaissance
missions with invisibility was anoying everyone (me and my players).

18. Spells cannot be learned from scrolls. This should encourage
players to use their scrolls rather than keep them.

Well, that's about it for now, once I can think of something else,
I'll let you all know.

With regards,

Kai


"[...]And then the butterfly said to the ant:'look,
I can fly!'"
Unknown poet, probably Frank G. Dietrich
___________________________________________________
optimus@????.???.????-??????.de


Previous Message: Re: Unique ship:The SILENT STAR
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Month Index: August, 1998

SubjectFromDate (UTC)
A new beginning    Optimus    03 Aug 1998 20:25:53
Re: A new beginning    David Sarkies    04 Aug 1998 03:20:35
Re: A new beginning    Optimus    04 Aug 1998 16:59:22
Re: A new beginning    Harry Bandoian    04 Aug 1998 20:05:19
Re: A new beginning    Optimus    04 Aug 1998 22:46:19
Re: A new beginning    David Sarkies    05 Aug 1998 05:58:21
Re: A new beginning    John McCloud    05 Aug 1998 06:19:36
Re: A new beginning    Kevin Scardino    05 Aug 1998 05:27:28
Re: A new beginning    David Sarkies    05 Aug 1998 13:36:31
Re: A new beginning    Optimus    05 Aug 1998 15:50:39
Re: A new beginning    Ronski    05 Aug 1998 19:52:16
Re: A new beginning    Abe Brown    05 Aug 1998 21:37:23
A new beginning    Will A Wagner    05 Aug 1998 23:55:43
A new beginning    Will A Wagner    05 Aug 1998 23:53:55
Re: A new beginning    Downer, Chris    06 Aug 1998 18:55:13
Re: A new beginning    David Sarkies    07 Aug 1998 00:41:45
Re: A new beginning    Downer, Chris    06 Aug 1998 19:12:25
Re: A new beginning    Downer, Chris    07 Aug 1998 16:30:40
Re: A new beginning    David Sarkies    08 Aug 1998 14:10:02
Re: A new beginning    Downer, Chris    10 Aug 1998 21:48:16
Re: A new beginning    David Sarkies    12 Aug 1998 13:18:06
Re: A new beginning    Rich Durbin    12 Aug 1998 14:02:32
Re: A new beginning    Downer, Chris    12 Aug 1998 15:35:18

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