Previous Message: Re: Unique ship:The SILENT STAR
Next Message: Re: Unique ship:The SILENT STAR
Month Index: August, 1998
From: Optimus <optimus@???.????-??????.de> Date: Tue, 4 Aug 1998 16:59:22 +0000 Subject: Re: A new beginning
Hi everyone, >> Well, the four vampires didn't do the trick and neither did the >>three red dragons nor the countless phase spiders... >Hmm, interesting. I think it could be done if the monsters are >played correctly. Personally I doubt any character, or group of >characters, can be so powerful so as to kill not only four vampires >but Three Red Dragons. Ok, I already downgraded the vampires so that they did not have level drain, but the vampiric touch ability. And they confronted the dragons in turns, not all at once. Still I managed to kill 3 characters, but I once was foolish enough to give them access to a rod of resurrection... >You might want to try fudging dice rolls as well. Like telling the >players that they have been hit. Once I was accused of fudging die rolls in favor of my bro, so I do not fudge die rolls anymore, but roll in the open for everyone to see. >[...] >Good idea though I don't understand what you mean by the max-spells >rule. The intelligence prohibits characters with low intelligence to learn all spells. For instance, a character with intelligence 13 can only learn 9 spells per level. I want my PCs to learn the weaker spells as well and do not want them to be too selective when learning spells, so I do not play with that optional rule anymore. >> There are a few more changes but odds are I bored you guys / girls >> already, so I better stop now. >The fact that I replied to this message shows you that it did not >bore me. Send the others by all means. ok, so here a few other ideas / insights I had after my first spelljammer campaign: 12. The crew of a Spelljamming ship does not take part in any away team missions. My players used to take 30 level 3 warriors or so with them and it usually ruined every plot. In my opinion the heroes should be on their own when doing their usual hero business. 13. Most of the PC wizards tend to choose combat spells rather than "trick" spells like feign death and such. Therefore I am going to allow wizards to lose 2 spells of one level and cast another spell of the same level instead. For instance, if a character had memorized a fireball and a lightning bolt, he could forget those two and cast a different level 3 spell from his spellbook. 14. The players complained about the spelljammer space combat system, so I am going to convert the spelljammer ships into the Gamesworkshop Manowar system and will conduct future ship battles with that system. 15. As someone on this list suggested all humanoid "monsters" are treated in the same way as player characters with levels and higher hitpoints and such. 16. Instead of using spellcraft, the bards ability or the identify spell, every character class (warrior, rogue, cleric, wizard) is going to have an identify skill. Warriors can identify weapons, armors, girdles&helms and the weird stuff. Rogues can identify rings, jewels, cloaks, boots, household items, musical instruments and the weird stuff. Wizards can identify rods, staves, wands, books, tomes and the weird stuff. Clerics can identify potions, oils, bags, bottles, dust, stones and the weird stuff. The identify skill is rolled with half the intelligence and reveals stats, at least for "simple" items like magical weapons. 17. I am going to alter a few spells. For instance I believe color spray to be too powerful and wizards going on solo reconaissance missions with invisibility was anoying everyone (me and my players). 18. Spells cannot be learned from scrolls. This should encourage players to use their scrolls rather than keep them. Well, that's about it for now, once I can think of something else, I'll let you all know. With regards, Kai "[...]And then the butterfly said to the ant:'look, I can fly!'" Unknown poet, probably Frank G. Dietrich ___________________________________________________ optimus@????.???.????-??????.de
Previous Message: Re: Unique ship:The SILENT STAR
Next Message: Re: Unique ship:The SILENT STAR
Month Index: August, 1998
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| A new beginning | Optimus | |||
| Re: A new beginning | David Sarkies | |||
| Re: A new beginning | Optimus | |||
| Re: A new beginning | Harry Bandoian | |||
| Re: A new beginning | Optimus | |||
| Re: A new beginning | David Sarkies | |||
| Re: A new beginning | John McCloud | |||
| Re: A new beginning | Kevin Scardino | |||
| Re: A new beginning | David Sarkies | |||
| Re: A new beginning | Optimus | |||
| Re: A new beginning | Ronski | |||
| Re: A new beginning | Abe Brown | |||
| A new beginning | Will A Wagner | |||
| A new beginning | Will A Wagner | |||
| Re: A new beginning | Downer, Chris | |||
| Re: A new beginning | David Sarkies | |||
| Re: A new beginning | Downer, Chris | |||
| Re: A new beginning | Downer, Chris | |||
| Re: A new beginning | David Sarkies | |||
| Re: A new beginning | Downer, Chris | |||
| Re: A new beginning | David Sarkies | |||
| Re: A new beginning | Rich Durbin | |||
| Re: A new beginning | Downer, Chris |