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Month Index: July, 1998


From:     Jesse LaBranche <vanquer@????????.net>
Date:     Fri, 3 Jul 1998 16:02:35 -0700
Subject:  Re: Realistic Combat System?
>... why does the skilled and lucky fighter with 70+ Hitpoints or so
>know he can dodge at least 8 longsword attacks?
>I think this point is very unrealistic, since "fate" points or luck
>would rather suggest it is unpredictable.
>However PCs always know their Hitpoints and so they know when things
>are getting dangerous and when to disengage from combat.

    I meant "fate" more in the figure of destined or fated to go farther in
life, but not all of it is unpredictable. However, you want players to fight
with HP realistically, don't let them know their HP and just tell them
you've got a (light, medium, heavy) wound depending on how many they're
down. It's a lot of fun and your players tend to take fewer risks the higher
that wound goes.

>Therefore I am not content with the AD&D combat system and rather
>like Earthdawn or Warhammer where damage can increase due to critical
>luck to an amount the PC cannot take anymore.
>So every battle involves a certain, albeit low, risk of being knocked
>unconscious or even being killed and so the PCs do not start a fight
>with weak foes just for the fun of it all that often.

This is a modification that I've put into my AD&D game.

>Do not get me wrong though, AD&D still is a good game and Spelljammer
>is the best setting imho ;-)
>Kai

Later.

Jesse.
vanquer@????????.net
ICQ. 8004143

"Logic is the foundation of discipline.
Discipline is the essence of control.
I am in control."
Tuvok, Voyager
___________________________________________________
optimus@????.???.????-??????.de
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Previous Message: Re: Your turn
Next Message: Re: Hitpoints = Luck?
Month Index: July, 1998

SubjectFromDate (UTC)
Realistic Combat System?    Optimus    03 Jul 1998 11:19:48
Re: Realistic Combat System?    Jesse LaBranche    03 Jul 1998 23:02:35

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