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Month Index: July, 1998


From:     Jesse LaBranche <vanquer@????????.net>
Date:     Fri, 3 Jul 1998 15:39:44 -0700
Subject:  Re: Languages and a question
    I didn't answer the first time because someone else (Didn't keep the
message- sorry) said it all. The experience is for raising a level and the
better that you get at something the harder it is to improve it. The
proficiencies are just a side affect of that.
    Something that you might consider is allowing a PC a proficiency slot
for every X amount of XP.

Later.

Jesse.

>Now, all this talk about language has made me wonder on something different
entirely; namely experience points.
>I was thinking about languages and slots, and how you get only so many
slots at the various levels, when I suddenly wondered why exactly you need
an increasing amount of xp to attain a new level.
>After all, you do not get an increasing number of slot, nor can you do more
with a "high level slot" than with the ones you get at L1.
>Why would it be so much more difficult to learn a new language at L20 than
it is at L1?
>For the spellcasters this can be explained by their getting access to
higher level, and presumably more difficult, spells, but this is not so for
the fighter or the thief; one weapon is as difficult as another (1 slot),
and the thieving skills don't change much either.
>So, can anyone give me a good explanation for the increasing amounts of xp,
other than the wish to make highlevel characters rare?
>
>Hoping for some replies this time,
>Stardancer
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Previous Message: Re: Crossbows
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Month Index: July, 1998

SubjectFromDate (UTC)
Languages and a question    kniese@????????.nl    02 Jul 1998 05:17:45
Re: Languages and a question    seeker@???.edu    02 Jul 1998 05:59:43
Re: Languages and a question    Mutami@???.com    02 Jul 1998 10:06:58
Re: Languages and a question    Harry Bandoian    03 Jul 1998 02:54:21
Re: Languages and a question    Jesse LaBranche    03 Jul 1998 22:39:44

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