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Month Index: July, 1998
From: cameron orwin <corwin@??????????.com> Date: Fri, 03 Jul 1998 08:38:37 -0500 Subject: Re: Critical Hits
Critical hit charts are often fun, but can sometimes disrupt a game. I remember one campaign where my 1st or 2nd level thief killed a major NPC with a hand x-bow as he was making his escape. Although great for me, it really caused problems in the plot line for the DM. DM's can often recover, but it can be a pain. One solution that we came up with was to exempt any named NPC from critical hits. What this means is that in a normal fight against an orc or bandit, critical hits are available. But, when PC's take on a monster or NPC that the DM has spent some time fleshing out (ie given a name to), a critical hit might only result in double damage or something less fatal. This solution worked well for us. Just a thought. At 12:18 PM 7/3/98 +0000, you wrote: >Hi everybody, > >after the long discussion about weapon damage and hitpoints I have >thought up a little chart for critical hits. >Well, next time I play Spelljammer I am going to introduce this 5 >minute work to my players, but perhaps there are obvious flaws in it, >so I decided to post it here: > >- These 'rules' only apply to hand to hand combat, not magic. > >- Whenever an unmodified "1" is rolled, the attacker loses his / her >/ its weapon and needs to pick it up again, losing the next attack. >Animals and other beings with "natural" weapons might tumble or >something. In either case they cannot attack the next round after >they have scored an unmodified "1". > >- Whenever an unmodified "20" is scored, the attacker must roll an >additional attack. If the attack hits he can choose to roll damage as >normal or to roll on the critical hit chart. > >- The roll on the chart is made with D20. For every full 5 Hitdice / >Experience Levels the roll is modified by 1. > >Below 10: No effect >10+: Victim takes 1D3 damage. >12+: Victim is stunned for 1D4 rounds (+3 Thac0, -2 Damage, >Spellfailure 25%, Speedfactor +4) >14+: Victim takes additional weapondamage >16+: Victim is stunned for an additional 2 rounds >18+: Victim is knocked out for D20+10 rounds >19+: Victim takes additional weapondamage >20+: Victim dies a horrible death > >Note that all effects are cumulative, thus an "18" would indicate >that the Victim loses 1D3 + weapondamage in hitpoints, is stunned for >1D4+2 rounds and is knocked out for D20+10 rounds. >A succesful saving throw against death magic reduces the criticalhit >by one row. For example a "19" would be only a "18+" hit afterwards. >For every full 10 Hitdice or experiencelevels (the highest for dual- >or multiclass characters counts) the row is automatically reduced by >one. > >With this rule a Dragon could not be killed outrihgt, since it >would automatically reduce the row. >Nevertheless every monster would pose a threat to the PCs now, since >it can consideringly harm them (even though it is still very >unlikely). > >With regards, > >Kai > > > >"Logic is the foundation of discipline. >Discipline is the essence of control. >I am in control." >Tuvok, Voyager >___________________________________________________ >optimus@????.???.????-??????.de >*************************************************************************** >To unsubscribe from this list send mail to majordomo@????.com with the line >'unsubscribe spelljammer' as the body of the message. >
Previous Message: Re: Hitpoints = Luck?
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Month Index: July, 1998
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Critical Hits | Optimus | |||
| Re: Critical Hits | cameron orwin | |||
| Re: Critical Hits | David Sarkies | |||
| Critical Hits | Thatotherguy | |||
| Re: Critical Hits | Neil.Barnes@?????.??.uk | |||
| Re: Critical Hits | Thatotherguy | |||
| Re: Critical Hits | Neil.Barnes@?????.??.uk |