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Month Index: July, 1998


From:     Optimus <optimus@???.????-??????.de>
Date:     Fri, 3 Jul 1998 11:19:48 +0000
Subject:  Re: Richard Grant's Hitpoint-Dierollimprovement Table
Hi everybody,

>Sure it isn't "realistic", but that's why I play role-playing
>games.

Basically I agree, but as I wrote in my other message, it is a shame
that PCs tend to get overconfident while fighting and then start
whining, once they are down to a few hitpoints and could actually
die.
I prefer a system with a minimum risk at all times, even when the
hitpoints are at their maximum. And this reminds me to modify the
optional rule of an unmodified "20" on the attack roll into a
critical hit rather than an additional attack.

>I haven't tested it yet, so I would apreciate the feedback.

>Effect                                             HP Loss
>Extra +1 on hit roll (before the roll)                1
>Extra +1 on hit roll (after the roll)                 2
>Extra +1 on damage roll (before the roll)             2
>Extra +1 on damage roll (after the roll)              3
>Hit a creature which requires a magical weapon
>     to be hit (per attack)                           5 per plus
>Extra +1 on saving throw (before the roll)            2
>Extra +1 on saving throw (after the roll)             4

>There's probably more I could add to the chart, but I can't think of
>anything right now.  Feedback is welcome.

You probably intended it this way anyway, but just to be on the save
side, I would suggest that you can only modify each die roll once.
For instance, you cannot boost your to-hit by 5 points, but just by
one, either before or after the die-roll (which is, according to the
chart, more expensive for the obvious reason).
Increasing the to-hit after the roll makes sense, because there isn't
anything more annyoing than to see you have missed by a mere point
(which happened to me thrice in a row with a monster, which had a
thac0 of 7...).
However increasing the damage roll afterwards does not seem to make
sense to me, since Damage is scored automatically and it does not
matter whether I increase it before or after rolling.
Perhaps you should rather consider a re-roll, if player's are not
content with their damage roll. A re-roll should cost more than a +1
adjustment though.

With regards,

Kai



"Logic is the foundation of discipline.
Discipline is the essence of control.
I am in control."
Tuvok, Voyager
___________________________________________________
optimus@????.???.????-??????.de


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Month Index: July, 1998

SubjectFromDate (UTC)
Richard Grant's Hitpoint-Dierollimprovement Table    Optimus    03 Jul 1998 11:19:48
Re: Richard Grant's Hitpoint-Dierollimprovement Table    steve swenson    08 Jul 1998 14:46:36

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