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Month Index: July, 1998


From:     Optimus <optimus@???.????-??????.de>
Date:     Fri, 3 Jul 1998 11:19:48 +0000
Subject:  Re: Realistic Combat System?
Hi everybody,

I guess I just have to make a comment about the combat- /
damagesystem of AD&D:

>True, but the way that I consider it is that all HP above 4 (+Con
>bonus) are "Fate Points". Basically, you're hit for very minor flesh
>wounds, or not at all until you run out of luck. That occurs at
>those base points mentioned above.

Ok, there is nothing wrong with seeing this like that, but...

>Now, I've done some changes in my game that take into account wound
>levels, being stunned from a hit, and penalties to actions based on
>the damage that has accrued because I do understand what a "good
>cut" or bash can do to a person.    Let's say that the Ogre hits
>with a spear causing max. damage. Well, my fighter has 10 HP. left,
>so he's fine. That basically means that he dodged the brunt of what
>would have killed a normal person what 3-4 times over ? He's good
>and he's lucky.

... why does the skilled and lucky fighter with 70+ Hitpoints or so
know he can dodge at least 8 longsword attacks?
I think this point is very unrealistic, since "fate" points or luck
would rather suggest it is unpredictable.
However PCs always know their Hitpoints and so they know when things
are getting dangerous and when to disengage from combat.

Therefore I am not content with the AD&D combat system and rather
like Earthdawn or Warhammer where damage can increase due to critical
luck to an amount the PC cannot take anymore.
So every battle involves a certain, albeit low, risk of being knocked
unconscious or even being killed and so the PCs do not start a fight
with weak foes just for the fun of it all that often.

Do not get me wrong though, AD&D still is a good game and Spelljammer
is the best setting imho ;-)

With regards,

Kai



"Logic is the foundation of discipline.
Discipline is the essence of control.
I am in control."
Tuvok, Voyager
___________________________________________________
optimus@????.???.????-??????.de


Previous Message: Hitpoints = Luck?
Next Message: babel fish
Month Index: July, 1998

SubjectFromDate (UTC)
Realistic Combat System?    Optimus    03 Jul 1998 11:19:48
Re: Realistic Combat System?    Jesse LaBranche    03 Jul 1998 23:02:35

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