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Month Index: July, 1998


From:     Manuel Gonzalez <istaqa@??????.net>
Date:     Wed, 24 Jun 1998 18:45:42 -0500
Subject:  Re: Wildspace common
Downer, Chris wrote:

> > Finally, language should only be used as a barrier as long as it is
> > fun
> > and makes the role-playing interesting.  Sooner or later, the players
> > should be allowed to find a way to overcome it.
> >
> > Richard Gant
> >
>         Exactly if it starts to become boring then give the party a
> means to overcome it. But so far my players have had fun with it.

I'm running a campaign that includes planers, spacefarers, Orientals,
westerners, and barbarians. the language barrier was neat for a few games, but
*I* started to get aggravated with keeping track of who-can-speak-with-whom.
Solution: an NPC Doppleganger interpreter/teacher.  By using his innate ESP he
can correct students before they even finish formulating their thoughts,
cutting learning new languagues down to 3 weeks of study.  Quite a few people
will probably find beef with this solution, but:
    A) Dopplegangers are a major power IMC.
    B) I made up the solution on the spot.


Previous Message: Re: Crossbows
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Month Index: July, 1998

SubjectFromDate (UTC)
Re: Wildspace common    gantr@???.edu    01 Jul 1998 01:27:38
Re: Wildspace common    Static    02 Jul 1998 03:00:53
Re: Wildspace common    Harry Bandoian    01 Jul 1998 16:56:11
Re: Wildspace common    Downer, Chris    01 Jul 1998 17:27:18
Re: Wildspace common    Manuel Gonzalez    24 Jun 1998 23:45:42
Re: Wildspace common    Robert Burmeister    03 Jul 1998 04:58:49
Re: Wildspace common    Harry Bandoian    03 Jul 1998 16:55:30

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