Search SJML Archives! (Powered by Google)

Previous Message: Languages and a question
Next Message: Re: Energy weapons
Month Index: July, 1998


From:     seeker@???.edu
Date:     Thu, 2 Jul 1998 00:59:43 -0500 (CDT)
Subject:  Re: Languages and a question
> Now, all this talk about language has made me wonder on something
different entirely; namely experience points.
> I was thinking about languages and slots, and how you get only so many
slots at the various levels, when I suddenly wondered why exactly you
need an increasing amount of xp to attain a new level.
> After all, you do not get an increasing number of slot, nor can you do
more with a "high level slot" than with the ones you get at L1.
> Why would it be so much more difficult to learn a new language at L20 than it is at L1?
> For the spellcasters this can be explained by their getting access to
higher level, and presumably more difficult, spells, but this is not so
for the fighter or the thief; one weapon is as difficult as another (1
slot), and the thieving skills don't change much either.
> So, can anyone give me a good explanation for the increasing amounts
of xp, other than the wish to make highlevel characters rare?
>
<bleck urgh no line breaks argh>
Ok, I'm better.

Well, to answer your question easily, it's because the game was written that
way.

More complicated answer:  I think the idea was that as you get better, it's
harder to continue getting better.  That, plus the fact that as you gain
levels, it's easier to get more experience points, probably produced the
escalating costs.


As for proficiency slots becoming more expensive as levels rise, well, the
nwp system was grafted onto the original rules (kinda like S&P, but that's
another rant) and the graft was a poor one.  Perhaps you might want to
allow characters to buy proficiency slots with experience, rather than
gaining them with levels.  The trick here would be to find a cost that
players would be willing to pay, without it being so low that you end up
with PCs having every skill available.

Perhaps a percentage of the xp to gain a level, or an amount divided by the
number of proficiencies you start with, or something like that.  I don't
know, it's 1am and I should go to sleep. :)

-Seeker, tired


Previous Message: Languages and a question
Next Message: Re: Energy weapons
Month Index: July, 1998

SubjectFromDate (UTC)
Languages and a question    kniese@????????.nl    02 Jul 1998 05:17:45
Re: Languages and a question    seeker@???.edu    02 Jul 1998 05:59:43
Re: Languages and a question    Mutami@???.com    02 Jul 1998 10:06:58
Re: Languages and a question    Harry Bandoian    03 Jul 1998 02:54:21
Re: Languages and a question    Jesse LaBranche    03 Jul 1998 22:39:44

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]