Search SJML Archives! (Powered by Google)

Previous Message: Re: Bombers
Next Message: New Unique Ship Challenge
Month Index: June, 1998


From:     tlhawk@???-??.org
Date:     Fri, 12 Jun 1998 05:51:06 +0000
Subject:  Re: New Unique Ship Challenge
Here are three of several  ships that I have used in my Astromundi Cluster
campaigns.  Simple modifications can be made to adjust them to a more
general Spelljammer setting.  If there is any interest, I'll post more.

Terry
TLHawk@???-??.org

SHIP:  "Celestial Swamp", Turtle Ship
MODIFICATIONS:
MISSION:  Trading and exploration.  Egg incubation is also a seasonal mission.
CREW: Kskssshshshi (F8/lm/m) acting captain or tribal leader (depending on how you view Lizard
Man culture).  Although not a Lizard King, he is specialized in the use of a great trident.
Ksiishthth (SP5/lm/f) Kskssshshshi's mate and priest of Sstas.  She has produced many eggs over the
years and is quite proud of her station in life.  She possesses a Jug of Alchemy that has served her
well over the years.  She is understandably secretive about his command words.
Sshsksyyss (T6/lm/m Courier kit) He conducts many of the negotiations with the neogi and thus has
dozens of body piercings.  His talents as a courier make him very valuable to the ship.  He also
possesses Cartography, Looting, Shipwright, Signaling, and Spacemanship NWP's.
Ssksysths (W4/lm/m) The Spelljamming NWP makes Ssksysths the ships most valuable helmsman.
He has a rare Darter familiar (MC14) and a Ring of Telekinesis (25lbs).  His commonly memorizes
spells are: Drowsy Insects, Phantasmal Force, Shocking Grasp, Alter Self, Stinking Cloud.
Thyikskssaks (Psi4/lm/f)  Rather small for her species, she also possesses a short temper.
Specialized in Psychometabolics, she is both a backup healer and a scout.  Her Sciences / Devotions
are: Energy Containment, Complete Healing, Adrenalin Control, Biofeedback, Body Control, Cell
Adjustment, Body Weaponry (bladed tail for 2d8), Chameleon Power, Ectoplasmic Form, Heightened
Senses, Lend Health.
Ssiksaiths (C7/lm/m) A cleric of the Path and the Way which is quite odd for lizard men.  Also the
fact that there is not religious rivalry between himself and Ksiishthth is equally amazing.  He
recognizes her station and does not challenge here decisions.  She respects him and seeks his
knowledge of other species.  He has had more exposure to human cultures than anyone else on the
ship.  He is also an accomplished spelljammer and navigator.
Thiykss (F6/lm/f) She is specialized in a weapon made from a strange thorn plant found in the Inner
Ring.  Treat it as Darts for game purposes.  She has a supply of about 60 on board.

Asshkssiks (W1/lm/f) A new crew member and young mage.  She has so far only mastered Shocking
Grasp, Light, and Detect Magic.  She is only assigned to the helm as a last resort.
Sissis (T2/lm/m Salvager kit)  He makes sure the crew is not taken advantage of when they sell their
merchandise at port.  He is also a bit sneaky for Kskssshshshi's tastes and the captain wants to get
rid of him soon.  Sissis is the only one on board that suspects the true nature of Thishia however.
Thishia (Ingundi, Greyhawk MC 5)  A recent addition to the ship and a hidden danger to the crew.
An Ingundi is the lizard mans venison of a doppleganger/vampyr.  They remain hidden within lizard
man society and feed on the weak.  Treat it as a normal CE lizard man with the abilities of ESP (at
will), Change Self (for as long as concentration is maintained), Charm Person/Monster via its voice.
Iksiisiai (F4/lm/m) This lizard man warrior spent all his material wealth to obtain weapon additions
from a Xixchil.  A spiked boney node on the end of the tail delivers 2d6 (instead if 1d6) point of
damage.  This is what inspired Thyikskssaks, but she has improved on the design.  He however is
specialized in its used and gains specialization benefits.
The reminder of the crew consists of 31 standard lizard men.
CARGO:  The Celestial Swamp makes runs from Lizard Man colonies in the Inner Ring to Ssthakal,
and Khalzan.  They usually trade/sell reptile or small dinosaur eggs/hides and rare fish to non-lizard
man communities.  The cargo deck is often half flooded with swamp water to make ship-life a little
more pleasant.


Previous Message: Re: Bombers
Next Message: New Unique Ship Challenge
Month Index: June, 1998

SubjectFromDate (UTC)
New Unique Ship Challenge    tlhawk@???-??.org    12 Jun 1998 05:51:06
New Unique Ship Challenge    tlhawk@???-??.org    12 Jun 1998 05:51:06
New Unique Ship Challenge    tlhawk@???-??.org    12 Jun 1998 05:51:06
Re: New Unique Ship Challenge    Paul Westermeyer    13 Jun 1998 00:48:31
Re: New Unique Ship Challenge    Adam Miller    13 Jun 1998 03:28:16
Re: New Unique Ship Challenge    Paul Westermeyer    13 Jun 1998 21:37:38
Re: New Unique Ship Challenge    Peter Mikelsons    27 Jul 1998 23:10:44
Re: New Unique Ship Challenge    Paul Westermeyer    01 Aug 1998 15:05:11

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]