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Month Index: June, 1998
From: Harry Bandoian <scratch00@?????????.net> Date: Tue, 02 Jun 1998 17:23:33 -0400 Subject: Re: attack craft
> Too much magic for some campaigns. You could mount arbalests on the >rails for anti-personel, or use a jettison. For the anti-ship attacks, a >torpedo is cool, but maybe with a mundane firing mechanism? Like a ballista >or a bombard? Just some thoughts, because I know not everyone likes to have a >lot of magic in their campaigns. 1st> I thought of that, the Gust of Wind spell is used just to extend the range of the torpedo to keep the attack craft out of range of the attackee's weapons !! 2nd> arbalests? what is this I never heard of it? 3rd> The ballista would have to be a super strong pull for attacking the craft while the ship that launched the torpedo is out of range. But that is a good idea. Besides the torpedo would have a terrible targeting device and the weapon would be prone to random explosion and would every once the torpedo would be a dummy. And the ship would have to get real close to the ship for guaranteed hit! These would be good ways to limit the use of torpedos. "Mess with the best. Die like the rest!!!"
Previous Message: Re: Potion of Wizardry
Next Message: Ships
Month Index: June, 1998
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| attack craft | Harry Bandoian | |||
| Re: attack craft | Adam Miller | |||
| Re: attack craft | Harry Bandoian | |||
| Re: attack craft | Mutami@???.com | |||
| Re: attack craft | Harry Bandoian | |||
| Re: attack craft | Peter Mikelsons | |||
| Re: attack craft | Mutami@???.com | |||
| Re: attack craft | Kramer, Piet Rene | |||
| Re: attack craft | seeker@???.edu | |||
| Re: attack craft | A Half-Drow Bard... |