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Month Index: June, 1998
From: gantr@???.edu Date: Mon, 01 Jun 1998 23:54:15 -0400 (EDT) Subject: Re: Mind Flayer Player Characters
On Mon, 1 Jun 1998, John McCloud wrote: > In addition to the Charisma modifier, Illithids should have a > further penalty when dealing with Human-type beings as mind flayers are > alien in appearance and like to suck brains to boot. Thus, they should > have a further penalty of, say, -2 on their reaction adjustment when > dealing with non-illithids (or anyone who wouldn't really care, such as > Vrock). That does seem like a good idea. > Having high magic resistance is dangerous. MR is much more > powerful than simply giving save bonuses. I'd at least cut the starting > amount to 25% with 2% at each new level and max out at "name level" (this > is 10th for mages, 9th for priests, 9th for warriors, and I think 10th for > psionicists). I wouldn't do it myself. The idea here was to allow them to reach their racial Magic Resistance level at 9th level, which is about where a non-classed Illithid is (in terms of hit dice, etc). If you feel that the magic resistance is too unbalancing, assume that it applies to any magic that could affect them, not just hostile magic. Perhaps it affects magical items they use as well (I don't like that one myself, but it is an idea). Personally, I prefer to penalize things like this socially (as you discussed above). In a campaign with a lot of role playing (as opposed to combat), this can be a real penalty. > What is meant by "cannot see in the normal spectrum?" This is > especiailly confusing considering the sight ranges given. > > > > Illithid posess infravision, but cannot see into the normal spectrum. > > Their range of vision is as follows: > > Light Conditions Visual Range > > Darkness/starlight 480' > > Candle/moonlight 240' > > Torch light 120' > > Lantern/magical light 60' > > Light on a cloudy day 30' > > Direct sunlight 15' All right. The Illithid do not see the part of the EM spectrum that we see. We see the wavelengths red through violet. Illithid cannot. They see infrared and higher, causing them to perceive heat the way we see light. The unusual visual ranges are an attempt (from the Illithiad) to reflect this. In cooler environments/times (underground, at night, etc), they can see farther because heat stands out more from the background. Richard Gant
Previous Message: Re: attack craft
Next Message: Re: Mind Flayer Player Characters
Month Index: June, 1998
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Mind Flayer Player Characters | gantr@???.edu | |||
| Re: Mind Flayer Player Characters | seeker@???.edu | |||
| Re: Mind Flayer Player Characters | KendroRedF@???.com | |||
| Re: Mind Flayer Player Characters | David Sarkies | |||
| Re: Mind Flayer Player Characters | Captain Stumpy | |||
| Re: Mind Flayer Player Characters | gantr@???.edu | |||
| Re: Mind Flayer Player Characters | gantr@???.edu | |||
| Re: Mind Flayer Player Characters | Erik Loren Jerks | |||
| Re: Mind Flayer Player Characters | Erik Loren Jerks | |||
| Re: Mind Flayer Player Characters | David Sarkies | |||
| Re: Mind Flayer Player Characters | Wilson, M.D. | |||
| Re: Mind Flayer Player Characters | John McCloud | |||
| Re: Mind Flayer Player Characters | gantr@???.edu | |||
| Re: Mind Flayer Player Characters | tlhawk@???-??.org | |||
| Re: Mind Flayer Player Characters | Downer, Chris |