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Month Index: June, 1998
From: John McCloud <jmccloud@?????.????.edu> Date: Mon, 1 Jun 1998 15:03:43 -0700 (PDT) Subject: Re: Mind Flayer Player Characters
In addition to the Charisma modifier, Illithids should have a further penalty when dealing with Human-type beings as mind flayers are alien in appearance and like to suck brains to boot. Thus, they should have a further penalty of, say, -2 on their reaction adjustment when dealing with non-illithids (or anyone who wouldn't really care, such as Vrock). Having high magic resistance is dangerous. MR is much more powerful than simply giving save bonuses. I'd at least cut the starting amount to 25% with 2% at each new level and max out at "name level" (this is 10th for mages, 9th for priests, 9th for warriors, and I think 10th for psionicists). What is meant by "cannot see in the normal spectrum?" This is especiailly confusing considering the sight ranges given. John McCloud On Sat, 30 May 1998 gantr@???.edu wrote: > I'm looking for some input here. I'm considering allowing Illithid player > characters in my campaign. Before doing so, I want to make sure I haven't > gone insane with these things. Comments are more than welcome. > _______________________________________________________________________________ > Illithid > > +2 Intelligence, +1 Wisdom, -1 Strength, -2 Charisma > > Attribute Minimum Maximum > Strength 3 17 > Dexterity 3 18 > Constitution 11 18 > Intelligence 12 20 > Wisdom 15 19 > Charisma 3 16 > > All Illithid PCs must be psionicists (whether the Complete Psionics > Handbook or Player's Option: Skills & Powers is used), unless they choose > to become magic-users. No Illithid may be psionic and magical; they must > choose one or the other. They may multiclass as fighter/psionicists or > priest/psionicists, but gain no bonus priest spells for posessing a high > Wisdom. If the Illithid is a magic-user, it may multiclass as a > fighter/magic-user or as a priest/magic-user. > > Illithid cannot speak. Instead, they are naturally telepathic. This > natural telepathy is not lost if they choose to become magic-users, and > can substitute for the Mindlink power for any Disciplines or Devotions > that require that power as a prerequisite. However, if the Illithid does > not know the language of the creature it is communicating with, it may > only broadcast impressions to the creature. > > Illithid posess infravision, but cannot see into the normal spectrum. > Their range of vision is as follows: > Light Conditions Visual Range > Darkness/starlight 480' > Candle/moonlight 240' > Torch light 120' > Lantern/magical light 60' > Light on a cloudy day 30' > Direct sunlight 15' > > Illithid skin is normally covered with a thick layer of mucous-like > secretions. Under normal conditions, this mucous doubles their available > PSPs and grants them Magic Resistance (55% at first level, plus 5% more > for each additional level). Loss of this mucous layer (due to > dehydration, disease, traumatic injury, etc) reduces the Illithid's magic > resistance to 18%, and their PSP pool returns to the normal amount for a > psionicist of their level. Under good conditions this layer will > regenerate at the rate of 3% magic resistance per hour until the > Illithid's magic resistance is fully restored (at which point the Illithid > also doubles it's PSP pool once more). If the layer cannot regenerate for > some reason (dehydration, for instance), the Illithid suffers 1d10 damage > each day until death occurs (the damage cannot be healed until the mucous > layer begins to regenerate). > > In hot, dry climates an Illithid requires a minimum of 3 times as much > water to survive as does a human, most of which must be sprinkled onto > it's skin throughout the day. Survival under these conditions means that > the Illithid has lost it's mucous layer, although it does not suffer > damage unless it cannot get the minimum amount of water needed. > _______________________________________________________________________________ > > Richard Gant > > > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@????.com with the line > 'unsubscribe spelljammer' as the body of the message. >
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Month Index: June, 1998
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Mind Flayer Player Characters | gantr@???.edu | |||
| Re: Mind Flayer Player Characters | seeker@???.edu | |||
| Re: Mind Flayer Player Characters | KendroRedF@???.com | |||
| Re: Mind Flayer Player Characters | David Sarkies | |||
| Re: Mind Flayer Player Characters | Captain Stumpy | |||
| Re: Mind Flayer Player Characters | gantr@???.edu | |||
| Re: Mind Flayer Player Characters | gantr@???.edu | |||
| Re: Mind Flayer Player Characters | Erik Loren Jerks | |||
| Re: Mind Flayer Player Characters | Erik Loren Jerks | |||
| Re: Mind Flayer Player Characters | David Sarkies | |||
| Re: Mind Flayer Player Characters | Wilson, M.D. | |||
| Re: Mind Flayer Player Characters | John McCloud | |||
| Re: Mind Flayer Player Characters | gantr@???.edu | |||
| Re: Mind Flayer Player Characters | tlhawk@???-??.org | |||
| Re: Mind Flayer Player Characters | Downer, Chris |