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Month Index: June, 1998


From:     John McCloud <jmccloud@?????.????.edu>
Date:     Mon, 1 Jun 1998 15:03:43 -0700 (PDT)
Subject:  Re: Mind Flayer Player Characters
	In addition to the Charisma modifier, Illithids should have a 
further penalty when dealing with Human-type beings as mind flayers are 
alien in appearance and like to suck brains to boot.  Thus, they should 
have a further penalty of, say, -2 on their reaction adjustment when 
dealing with non-illithids (or anyone who wouldn't really care, such as 
Vrock). 
	Having high magic resistance is dangerous.  MR is much more 
powerful than simply giving save bonuses.  I'd at least cut the starting 
amount to 25% with 2% at each new level and max out at "name level" (this 
is 10th for mages, 9th for priests, 9th for warriors, and I think 10th for 
psionicists).
	What is meant by "cannot see in the normal spectrum?"  This is 
especiailly confusing considering the sight ranges given.

John McCloud

On Sat, 30 May 1998 gantr@???.edu wrote:

> I'm looking for some input here.  I'm considering allowing Illithid player
> characters in my campaign.  Before doing so, I want to make sure I haven't
> gone insane with these things.  Comments are more than welcome.
> _______________________________________________________________________________
> Illithid
> 
> +2 Intelligence, +1 Wisdom, -1 Strength, -2 Charisma
> 
> Attribute         Minimum       Maximum
> Strength             3             17
> Dexterity            3             18
> Constitution        11             18
> Intelligence        12             20
> Wisdom              15             19
> Charisma             3             16
> 
> All Illithid PCs must be psionicists (whether the Complete Psionics
> Handbook or Player's Option:  Skills & Powers is used), unless they choose
> to become magic-users.  No Illithid may be psionic and magical;  they must
> choose one or the other.  They may multiclass as fighter/psionicists or
> priest/psionicists, but gain no bonus priest spells for posessing a high
> Wisdom.  If the Illithid is a magic-user, it may multiclass as a
> fighter/magic-user or as a priest/magic-user.
> 
> Illithid cannot speak.  Instead, they are naturally telepathic.  This
> natural telepathy is not lost if they choose to become magic-users, and
> can substitute for the Mindlink power for any Disciplines or Devotions
> that require that power as a prerequisite.  However, if the Illithid does
> not know the language of the creature it is communicating with, it may
> only broadcast impressions to the creature.  
> 
> Illithid posess infravision, but cannot see into the normal spectrum.
> Their range of vision is as follows:
> Light Conditions            Visual Range
> Darkness/starlight               480'
> Candle/moonlight                 240'
> Torch light                      120'
> Lantern/magical light             60'
> Light on a cloudy day             30'
> Direct sunlight                   15'
> 
> Illithid skin is normally covered with a thick layer of mucous-like
> secretions.  Under normal conditions, this mucous doubles their available
> PSPs and grants them Magic Resistance (55% at first level, plus 5% more
> for each additional level).  Loss of this mucous layer (due to
> dehydration, disease, traumatic injury, etc) reduces the Illithid's magic
> resistance to 18%, and their PSP pool returns to the normal amount for a
> psionicist of their level.  Under good conditions this layer will
> regenerate at the rate of 3% magic resistance per hour until the
> Illithid's magic resistance is fully restored (at which point the Illithid
> also doubles it's PSP pool once more).  If the layer cannot regenerate for
> some reason (dehydration, for instance), the Illithid suffers 1d10 damage
> each day until death occurs (the damage cannot be healed until the mucous
> layer begins to regenerate).
> 
> In hot, dry climates an Illithid requires a minimum of 3 times as much
> water to survive as does a human, most of which must be sprinkled onto
> it's skin throughout the day.  Survival under these conditions means that
> the Illithid has lost it's mucous layer, although it does not suffer
> damage unless it cannot get the minimum amount of water needed.
> _______________________________________________________________________________
> 
> Richard Gant
> 
> 
> 
> 
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Previous Message: Re: Mind Flayer Player Characters
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Month Index: June, 1998

SubjectFromDate (UTC)
Mind Flayer Player Characters    gantr@???.edu    30 May 1998 16:30:36
Re: Mind Flayer Player Characters    seeker@???.edu    30 May 1998 17:43:08
Re: Mind Flayer Player Characters    KendroRedF@???.com    31 May 1998 02:30:16
Re: Mind Flayer Player Characters    David Sarkies    31 May 1998 02:57:22
Re: Mind Flayer Player Characters    Captain Stumpy    31 May 1998 12:54:51
Re: Mind Flayer Player Characters    gantr@???.edu    31 May 1998 15:48:56
Re: Mind Flayer Player Characters    gantr@???.edu    31 May 1998 15:53:22
Re: Mind Flayer Player Characters    Erik Loren Jerks    31 May 1998 19:03:13
Re: Mind Flayer Player Characters    Erik Loren Jerks    31 May 1998 19:09:43
Re: Mind Flayer Player Characters    David Sarkies    01 Jun 1998 07:39:31
Re: Mind Flayer Player Characters    Wilson, M.D.    01 Jun 1998 16:36:01
Re: Mind Flayer Player Characters    John McCloud    01 Jun 1998 22:03:43
Re: Mind Flayer Player Characters    gantr@???.edu    02 Jun 1998 03:54:15
Re: Mind Flayer Player Characters    tlhawk@???-??.org    02 Jun 1998 10:24:27
Re: Mind Flayer Player Characters    Downer, Chris    10 Jun 1998 19:49:12

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