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Month Index: May, 1998


From:     Paul Westermeyer <westermeyer.3@???.edu>
Date:     Tue, 5 May 1998 23:36:52 -0400 (EDT)
Subject:  Re: Gromspace
>        Sure.  Looks pretty good and reasonable.  I have a couple of
>suggestions:

Thanks!:)

>* I'd advance the Hadozee culture somewhat, giving them simple cities.
>Ewok style, with vast villages among the trees.  Or, if you've read Star
>Wars, Heir to the Empire (or one of the other books...I can't remember
>where it appeared), make it like a wookie city, where it looks far more
>primitive than it actually is...:)

We often equate advanced societies with cities (and so use the term
"civilization" when culture or society would be the more proper term (a
civilization is a society where the primary facets of life revolve around a
city):)  I made the hadozee nomadic, with a touch of wanderlust as an
explanation for their relative abundence in wildspace... they are just born
travelers. I didn't mean to imply they were just a step above animals
because they chose not to settle in one place.  Technologically, however,
metalurgy and certain other "civilized" arts would be slow to develop among
them.

>* howbout a large group of hobgoblins, with many canivorous apes, as a
>major "evil" race, roaming about the planet in a vain attempt to
>escape.  Survivors from a fleet that crashed during the UWI.

If you want:)  I thought making the local fauna and neogi slave raids the
major dangers would preserve the uniqueness of the world. Additionally, I
doubt any military force aside from grommans or Hadozee could wage even a
semi-successful conflict among the trees.  Perhaps a fortified base,   but
what would it guard?  Possibilities of a witchlight marauder? These are
adventure ideas folks might like:)

>* said fleet of hobgoblins tried to get the hadozee in the war on their
>side; the hobgoblins needed a fresh supply of troops to attack an
>outpost in another sphere, and they needed the few ships the hadozee
>owned to join up.  Hadozee refused, allying instead with the elves.

Hobgoblins easily wiped out in the thick jungle covering the planet:)  Even
those _allowing_ orbital bombardment (I _won't get into that arguement
again:)) would have to admit that societies in such rough terrain without
population centers could easily hold out.

>* Question on Grommon: they have only 30 houses?  How big is a house?  A
>village, group of villages, or an entire nation?  That number seems
>awfully low for such a large planet.

3-7 Grommans per family, "several dozen" families per clan, 2d4 clans per
House.  A mean average might then be about 27,000 Grommans (36 clans per
house). <shrug>  But perhaps some houses have over a hundred clans.  Or
they all do. Thirty seemed an easy to use number:)

>* Another question: do any of the worlds have moons?

Maybe:) I like to leave my spheres sketchy until folk actually visit them.
In this case, I just wanted enough to let Grigree and Nilaroo from the
Jammers campaign have something to hang their hats on for background:)

"Human life without knowledge of history is nothing other than a perpetual
childhood, nay, a permanent obscurity and darkness." Philip Melanchthon
westermeyer.3@???.edu
Paul Westermeyer
Phd Candidate, History, Ohio State University
Adjunct Faculty, Humanities Department, Columbus State Community College



Previous Message: Re: Gromspace
Next Message: The Illithiad
Month Index: May, 1998

SubjectFromDate (UTC)
Gromspace    Paul Westermeyer    05 May 1998 22:24:16
Re: Gromspace    David Sarkies    06 May 1998 02:07:51
Re: Gromspace    Adam Miller    06 May 1998 02:32:19
Re: Gromspace    Paul Westermeyer    06 May 1998 03:36:52
Re: Gromspace    Adam Miller    06 May 1998 13:30:29
Re: Gromspace    Paul Westermeyer    07 May 1998 03:33:02
Re: Gromspace    Joben Polston    12 May 1998 21:56:21
Re: Gromspace    Harry Bandoian    13 May 1998 00:00:25

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