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From: Paul Westermeyer <westermeyer.3@???.edu> Date: Tue, 5 May 1998 23:36:52 -0400 (EDT) Subject: Re: Gromspace
> Sure. Looks pretty good and reasonable. I have a couple of >suggestions: Thanks!:) >* I'd advance the Hadozee culture somewhat, giving them simple cities. >Ewok style, with vast villages among the trees. Or, if you've read Star >Wars, Heir to the Empire (or one of the other books...I can't remember >where it appeared), make it like a wookie city, where it looks far more >primitive than it actually is...:) We often equate advanced societies with cities (and so use the term "civilization" when culture or society would be the more proper term (a civilization is a society where the primary facets of life revolve around a city):) I made the hadozee nomadic, with a touch of wanderlust as an explanation for their relative abundence in wildspace... they are just born travelers. I didn't mean to imply they were just a step above animals because they chose not to settle in one place. Technologically, however, metalurgy and certain other "civilized" arts would be slow to develop among them. >* howbout a large group of hobgoblins, with many canivorous apes, as a >major "evil" race, roaming about the planet in a vain attempt to >escape. Survivors from a fleet that crashed during the UWI. If you want:) I thought making the local fauna and neogi slave raids the major dangers would preserve the uniqueness of the world. Additionally, I doubt any military force aside from grommans or Hadozee could wage even a semi-successful conflict among the trees. Perhaps a fortified base, but what would it guard? Possibilities of a witchlight marauder? These are adventure ideas folks might like:) >* said fleet of hobgoblins tried to get the hadozee in the war on their >side; the hobgoblins needed a fresh supply of troops to attack an >outpost in another sphere, and they needed the few ships the hadozee >owned to join up. Hadozee refused, allying instead with the elves. Hobgoblins easily wiped out in the thick jungle covering the planet:) Even those _allowing_ orbital bombardment (I _won't get into that arguement again:)) would have to admit that societies in such rough terrain without population centers could easily hold out. >* Question on Grommon: they have only 30 houses? How big is a house? A >village, group of villages, or an entire nation? That number seems >awfully low for such a large planet. 3-7 Grommans per family, "several dozen" families per clan, 2d4 clans per House. A mean average might then be about 27,000 Grommans (36 clans per house). <shrug> But perhaps some houses have over a hundred clans. Or they all do. Thirty seemed an easy to use number:) >* Another question: do any of the worlds have moons? Maybe:) I like to leave my spheres sketchy until folk actually visit them. In this case, I just wanted enough to let Grigree and Nilaroo from the Jammers campaign have something to hang their hats on for background:) "Human life without knowledge of history is nothing other than a perpetual childhood, nay, a permanent obscurity and darkness." Philip Melanchthon westermeyer.3@???.edu Paul Westermeyer Phd Candidate, History, Ohio State University Adjunct Faculty, Humanities Department, Columbus State Community College
Previous Message: Re: Gromspace
Next Message: The Illithiad
Month Index: May, 1998
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Gromspace | Paul Westermeyer | |||
| Re: Gromspace | David Sarkies | |||
| Re: Gromspace | Adam Miller | |||
| Re: Gromspace | Paul Westermeyer | |||
| Re: Gromspace | Adam Miller | |||
| Re: Gromspace | Paul Westermeyer | |||
| Re: Gromspace | Joben Polston | |||
| Re: Gromspace | Harry Bandoian |