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Month Index: February, 1998
From: Leor Blumenthal <lblument@??????.??????.????.edu> Date: Thu, 5 Feb 1998 13:44:54 -0500 (EST) Subject: Re: Black Phlosgiston
On Thu, 5 Feb 1998, M.J.Brandt wrote: > > > On Thu, 5 Feb 1998, Albert Gill wrote: > > > > > Another question. In Lost Ships, I think, there was a section on > > natural hazards that can be encountered in wildspace and > > phlogiston. Stuff such as ice-fists, black nebulae, sargassos > > etc. Have anyone out there thought up some more? I personally > > would like to see more as space is such a vast place and all > > kinds of dangerous (beneficial too!) enviroments must exist. > > Planar rifts ... Hmmm. Now that's a thought :) > > > > About thee planar rifts, in Spacefarers Handbook there is something about > ships that go to Dreadspace, the demi-plane of Ravenloft. So it can > happen. But how would speelljammiing be affected o other planes. In > Findeer's Bane, a forgotten realms novel, there is a nautiliod that goes > through a gate to another plane, i guess it was the outlands but i don't > have much planar knowledge, on that plane thee magic became less if you > got to the middle so spelljamming stopped. How would it be affected on > other planes. In some planes some schools of magic are enhanced or > otherwise affected, could you go faster there? About Spelljamming in RL:Ravenloft is a demi-plane, not a world. There is no crystal sphere surrounding the land of the mists. Instead the border etheral carries the demi-plane where the Dark Powers(tm) wish. That said, in my RL campaign, there is a domain on what apears to be a moon orbiting the other domains. The moon is home to lycanthropes, aliens, and lots of neogi. Should someone with a working helm try to leave the moon, the mists redirect him back to it's surface. The Arcane are included in the Planescape MC vol 2, though it isn't clear whether they can travel in spelljammers in the outer planes. I would say that spelljamming is possible on any of the elemental planes provided the ship is protected from the dangerous effects. On the lower planes, spelljammers would be ripe targets for the various creatures fighting the Blood War. On the upper planes, I think that spelljammers would cease functioning altogether, unless the helmsman is a cleric of a local power. > I don't have Lost Ships, what are sarrgassos for example? How do they > affect spelljamming? Sarrgassos are areas of space which are completely magic dead. Spelljammers malfunction on the first round there. On the second round, power returns partially, and after that it fails until the ship is removed from the area. Creatures which travel through wildspace naturally (like kindori whales and celestial dragons) can still move. > > Martin Brandt > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@????.com with the line > 'unsubscribe spelljammer' as the body of the message. Leor blumenthal
Previous Message: Re: Black Phlosgiston
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Month Index: February, 1998
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Black Phlosgiston | Spike | |||
| Re: Black Phlosgiston | Static | |||
| Re: Black Phlosgiston | Spike | |||
| Re: Black Phlosgiston | Staffan Johansson | |||
| Re: Black Phlosgiston | Static | |||
| Re: Black Phlosgiston | Spike | |||
| Re: Black Phlosgiston | Albert Gill | |||
| Re: Black Phlosgiston | M.J.Brandt | |||
| Re: Black Phlosgiston | Static | |||
| Re: Black Phlosgiston | Spike | |||
| Re: Black Phlosgiston | Spike | |||
| Re: Black Phlosgiston | Leor Blumenthal | |||
| Re: Black Phlosgiston | Peter Mikelsons |