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Previous Message: Was: [DARK-SUN] - Elements
Next Message: Re: Dwarven Hatchet [and some spells]
Month Index: February, 1998


From:     "Wilson, M.D." <Hemlock@????.net>
Date:     Mon, 02 Feb 1998 07:35:54
Subject:  Re: Spellbattle
[snip]
>a priest(LVL.10). In an encounter with ships of tonnage <60 it is
>not uncommon that they teleport or use dimensional reduction (I do not know
>the term in english) to reach the other ship and flame everything while the
>rest of our group is boring themselves to death.
>Giving mages long range fighting power of this scale(12d8=>54HP=>5
Hullpoints)
>will make conventional weapons useless because of their reloading time and
>their low hit probability. You have not to forget that a mage has 100%
>chance of damaging the enemy.
>Therefore it would be better to restrict the research of such spells.

Hmmm. I see your point. While I don't like the idea of archmages sitting on
the deck twiddling their thumbs until a ram is completed, I suppose he
could teleport or dimension door just as you suggested. Your point about
100% success is also well-taken; perhaps instead of a save for 1/2, I
should change it to a to-hit roll at a bonus, much like Melf's Minute
Meteors. OTOH, it's much easier to buy a medium catapult and three 0-level
humans to crew it than it is to find a 9th-level wizard willing to risk his
life in mercenary combat.

Mulling it over,
Hemlock


Previous Message: Was: [DARK-SUN] - Elements
Next Message: Re: Dwarven Hatchet [and some spells]
Month Index: February, 1998

SubjectFromDate (UTC)
Spellbattle    cowboybd@???????.??.??-??????.de    02 Feb 1998 13:39:47
Re: Spellbattle    Wilson, M.D.    02 Feb 1998 13:35:54
Re: Spellbattle    John McCloud    03 Feb 1998 01:04:47
Re: Spellbattle    Wilson, M.D.    02 Feb 1998 23:52:51
Re: Spellbattle    Wilson, M.D.    03 Feb 1998 03:05:27
Re: Spellbattle    John McCloud    04 Feb 1998 19:58:31

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