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Next Message: Re: Dwarven Hatchet [and some spells]
Month Index: February, 1998


From:     Darrell Lalonde <dlalonde@??????.com>
Date:     Sun, 01 Feb 1998 17:43:31 -0500
Subject:  Re: Dwarven Hatchet [and some spells]
> How does the mage casting go about drawing power from the helm? I assume
> that in order to get a 3-hex boost, there's got to be another mage already
> on the helm with at least an SR 6, right? It's an interesting idea; tell us
> (me) me.

The spellport is exactly that. Its a windows in the hull of the ship. This window
draws upon the energies of an active spelljamming helm in much the same way as an
Accelerator. I'm still debating which way to treat the range enhancement. I could
say there are three types: +1, +2, and +3; and that each "plus" increases the
range of the spell being cast through it by 1 Hex. Or I can you the method I
quoted earlier, where each Hex of range enhancement draws a cumulative amount of
SR from the Helm.

>
>
> Hemlock
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--
Darrell Lalonde
dlalonde@??????.com
http://www.magma.ca/~dlalonde
http://www.cybsur.com



Previous Message: RPG SiteQuest
Next Message: Re: Dwarven Hatchet [and some spells]
Month Index: February, 1998

SubjectFromDate (UTC)
Re: Dwarven Hatchet [and some spells]    Wilson, M.D.    29 Jan 1998 22:31:10
Re: Dwarven Hatchet [and some spells]    cowboybd@???????.??.??-??????.de    30 Jan 1998 10:32:01
Re: Dwarven Hatchet [and some spells]    Wilson, M.D.    30 Jan 1998 22:05:55
Re: Dwarven Hatchet [and some spells]    Darrell Lalonde    31 Jan 1998 08:11:49
Re: Dwarven Hatchet [and some spells]    Wilson, M.D.    01 Feb 1998 00:08:52
Re: Dwarven Hatchet [and some spells]    Darrell Lalonde    01 Feb 1998 22:43:31
Re: Dwarven Hatchet [and some spells]    John McCloud    01 Feb 1998 23:43:24
Re: Dwarven Hatchet [and some spells]    Mutami@???.com    02 Feb 1998 03:26:24
Re: Dwarven Hatchet [and some spells]    David Sarkies    02 Feb 1998 13:39:38
Re: Dwarven Hatchet [and some spells]    Wilson, M.D.    02 Feb 1998 13:39:24

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