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Month Index: December, 1997
From: John McCloud <jmccloud@?????.????.edu> Date: Thu, 4 Dec 1997 17:49:51 -0800 (PST) Subject: Re: Arcane Motives
I am slowly developing a Spelljammer campaign. I didn't think about the arms dealer analogy, but it fits my thinking on the Arcane perfectly. All of their technology was salvaged from the remnants of a long ago race of spacefaring giants. The Arcane have been around long enough that they have gained something of a monopoly in spelljamming technology that has only recently been challenged. They have learned enough about the giant's technology that they are able to repair or create units, but they are always eager to discover more lost spelljamming technology. They will also do everything in their power to keep others from gaining these devices or learning anything about the giants. The Arcane and Ogre Magi were once the unintelligent servants of these giants (shorter and thus lesser cousins). Both know of the giants, but only in the form of legends and myths. The Arcane do not have the imagination nor technical ability to create entirely new devices. They can only modify or build existing designs. Their motivations are limited to maintaining their domination of the giant's technology and spelljamming magic in general. This is encouraged by their natural inclinations towards all things economic. Hope these ideas are a help. John McCloud
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Month Index: December, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Arcane Motives | Toby Mekelburg | |||
| Re: Arcane Motives | John McCloud |