Search SJML Archives! (Powered by Google)

Previous Message: Re: Blatent Plagerism can save your game:) (was:TSR goodies)
Next Message: Space Rangers
Month Index: December, 1997


From:     John McCloud <jmccloud@?????.????.edu>
Date:     Thu, 4 Dec 1997 17:49:51 -0800 (PST)
Subject:  Re: Arcane Motives
	I am slowly developing a Spelljammer campaign.  I didn't think about  
the arms dealer analogy, but it fits my thinking on the Arcane perfectly.  
All of their technology was salvaged from the remnants of a long ago race of 
spacefaring giants.  The Arcane have been around long enough that they 
have gained something of a monopoly in spelljamming technology that has 
only recently been challenged.  They have learned enough about the 
giant's technology that they are able to repair or create units, but they 
are always eager to discover more lost spelljamming technology.  They 
will also do everything in their power to keep others from gaining these 
devices or learning anything about the giants.  The Arcane and Ogre Magi 
were once the unintelligent servants of these giants (shorter and thus 
lesser cousins).  Both know of the giants, but only in the form of 
legends and myths.  The Arcane do not have the imagination nor technical 
ability to create entirely new devices.  They can only modify or build 
existing designs.  Their motivations are limited to maintaining their 
domination of the giant's technology and spelljamming magic in general.  
This is encouraged by their natural inclinations towards all things economic.
	Hope these ideas are a help.

John McCloud


Previous Message: Re: Blatent Plagerism can save your game:) (was:TSR goodies)
Next Message: Space Rangers
Month Index: December, 1997

SubjectFromDate (UTC)
Re: Arcane Motives    Toby Mekelburg    04 Dec 1997 22:57:19
Re: Arcane Motives    John McCloud    05 Dec 1997 01:49:51

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]