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Month Index: August, 1997
From: Brett Lang <warlock@?????????.???.???.au> Date: Sun, 3 Aug 1997 15:32:34 +0800 Subject: Re: Ship's Spell Descriptions
Bellow are some of my more favorite and useful spells from Dragon 235 and their descriptions for those of you who don't have this issue, coutesy of a request from the Cloud-Bard. Mentap's Mine ( Evocation ) Level: 3 Range: 30 yrds + 10 yrds per level Duration: Instantaneous AoE: Special Components: V,S,M Casting Time: 3 Save: Half This spell creates a small ovoid sphere to appear on the hull of the vessel in question. The sphere camoflagues itself by taking on the color of the ship's hull and blending in. It is about 6" in diameter. It cannot be removed from the ship's hull by normal means. After a time specified by the caster, the sphere detonates with a large explosive force. Any creature within 30' of the blast suffers 1d6 points of damage per level of the caster ( max 10d6 ); save vs. spell for half. The ship sustains 1 hull point of structural damage per level of the caster ( save vs. spell for half ) and may be set on fire. The caster can have the charge detonate up to half an hour plus one minute poer level after the charge is placed. Thieves have half their normal Remove Traps check to successfully disarm the sphere. The material component for this spell is a small wad of sulfur and pitch placed inside a sealed steel tube. Blinkship ( Alteration ) Level: 5 Range: Touch Duration: 1 rnd / level AoE: 1 vessel Components: V,S,M Casting Time: 5 Save: None Blinkship is much like blink, except that the whole ship blinks, not just the caster. Use the rules given under the blink spell description to determine when the blink occurs, which direction, and to determine the success of enemy attacks. When the ship blinks,, it reapears 50' from its previous position. The ship cannot blink onto land or into a solid object. If the ship blinks into another ship that is smaller than itself, the smaller ship displaces. If the ship blinks into another ship the same size or larger, re-roll the direction. The mage must make special preparations to use this spell. The mage must distribute a number of small jeweled tokens throughout the ship. Each token must be wizard marked by the caster. The total value of the tookens must be at least 1,000gp. The tokens are not consumed by the blinkship spell. If the value of the tokens falls below 1,000gp, through theft, deterioration, or battle damage, the blinkship spell will not work. Otiluke's Screen ( Abjuration ) Level: 5 Range: 10 yrds Duration: 1 turn + 1 rnd per level AoE: One vessel ( or a sphere of 10 yrds + 1 yrd per level radius ) Components: V,S Casting Time: 5 Save: None This spell creates an invisible screen of energy that englobes the ship. Solid objects - water, projectiles, creatures, etc.. - can pass freely through the screen, while any magical energy that strikes the screen ( fireball, lightning bolt, etc.. ) is absorbed and dissipated. The screen is able to absorb 1d8 hp damage per level of the caster before being disrupted. ( Divide this number by 10 and round up to determine the number of hull points the screen can absorb. ) If cast somewhere other than on a ship, eg., on land, the screen is immobile but has virtually the same effects. Repair Breach ( Alteration, Conjuration ) Level: 5 Range: 30' Duration: Instantaneous AoE: One vessel Components: V,S,M Casting Time: 5 Save: None This spell causes hull and other damage to regenerate. The caster can repair 1d6+1 points of hull damage per level. The effect is nearly instantaneous and is permanent; it cannot be dispelled. The material components for this spell are a tiny set of shipwright's tools worth at least 500gp. I hope these spells are of both interest and aid to you during your jouney amoung the stars ! ---------- > From: Cloud-Bard@?????????.com > To: spelljammer@????.com > Subject: Re: [SPELLJAMMER] - Re: cloaking ships > Date: Saturday, August 02, 1997 1:03 AM > > > >Not in the boxed set, but in the Complete Spacefarer's Handbook, where > >there is a section on how a lot of spells function in Wildspace. > > > I looked thru that too but there is nothing on either invis spells or Hall > terrain spells in there, check fer yerself :) > > Cloud-Bard > (Head Trader of Flying Mage Trading Co. INC. -Bral-) > http://www.intercom.net/user/trose > Cloud and Star---Things of the Heavens > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@????.com with the line > 'unsubscribe spelljammer' as the body of the message.
Previous Message: Re: Unhuman War "The Scro"
Next Message: beholders
Month Index: August, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Ship's Spell Descriptions | Brett Lang | |||
| Re: Ship's Spell Descriptions | S. Wilson | |||
| Re: Ship's Spell Descriptions | Cloud-Bard@?????????.com | |||
| Re: Ship's Spell Descriptions | S. Wilson |