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Month Index: August, 1997
From: Jason Shafer <JShafer@????????.com> Date: Thu, 31 Jul 1997 12:19:21 -0700 Subject: Re: spelljammer-digest V1996 #199
oops...sent this to the previous author not the group...sorry.
dts
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Subject: Re: [SPELLJAMMER] - Re: spelljammer-digest V1996 #199
If your goblinoids aren't a threat because of more than sheer numbers
you might want to reread your monster compendiums. Orcs are as a
smart and strong as a human or any other demi-human. So are the scro.
For ever genius human there will be a genius orc and for every fifth
level human fighter there will be an orcish hero who has reached the
same level. You might want to give more credit to the monsters--they
aren't just a set of numbers on a page. They DO think independantly
and should have good ideas just like the PCs. IMC a patrol of orcs is
cause to hide in the bushes, not draw your sword and say "C'mon guys,
there's only 4 of them for each of us so ya better hurry!"
Other goblinoids have their strengths too. Kobolds for example can be
wrapped in netting and used as equipment in a lively game of Ko-ball
dts
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Subject: [SPELLJAMMER] - Re: spelljammer-digest V1996 #199
Author: "Hakan Koseoglu" <hkose@???.???.tr> at Internet
Date: 7/31/97 10:28 AM
> *Goblin-kin are weak. The stardard goblin, orc, and kobold is less than
> 1 HD. I've found that they are too pitiful to send against any party of
> higher level than 6th (I believe that most spelljamming officers would
> be a minimum of 8th, just to afford the finances of the game). So thus,
> unless a crew parked they're ship next to the Citadel of Many Arrows,
> goblins would be unable to take the ship by force.
They can reproduce very quickly and be a threat.
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Previous Message: Re[2]: Garden Gnomes?
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Month Index: August, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: spelljammer-digest V1996 #199 | Hakan Koseoglu | |||
| Re: spelljammer-digest V1996 #199 | Jason Shafer |